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feat: Epic 1 complete — playable Wordle game

Stories 1.1, 1.2, 1.3:
- Monorepo: React+Vite SPA + Express REST API + shared TypeScript types
- Daily word with deterministic date-based selection (EST/EDT)
- Guess validation with green/yellow/gray feedback scoring
- Win/loss detection, results screen with statistics + histogram
- Play Again with weighted-random word selection by skill level
- Game state persistence to localStorage (mid-game resume)
- Word bank: 500+ guessable words, 40 target words
- Responsive CSS for mobile through desktop

Co-Authored-By: Claude <noreply@anthropic.com>
Oleg Panashchenko hace 2 semanas
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Se han modificado 41 ficheros con 4518 adiciones y 47 borrados
  1. 24 1
      .claude/settings.local.json
  2. 31 0
      .claude/settings.local.json.tmp.58031.cc064010c3f0
  3. 2 0
      .gitignore
  4. 72 43
      _bmad-output/implementation-artifacts/1-1-project-foundation-daily-word-setup.md
  5. 152 0
      _bmad-output/implementation-artifacts/1-2-guess-validation-feedback.md
  6. 68 0
      _bmad-output/implementation-artifacts/1-3-play-again-skill-tracking.md
  7. 3 3
      _bmad-output/implementation-artifacts/sprint-status.yaml
  8. 12 0
      client/index.html
  9. 24 0
      client/package.json
  10. 152 0
      client/src/App.tsx
  11. 32 0
      client/src/api.ts
  12. 55 0
      client/src/components/Grid.tsx
  13. 60 0
      client/src/components/Keyboard.tsx
  14. 76 0
      client/src/hooks/useGame.ts
  15. 36 0
      client/src/hooks/usePersistence.ts
  16. 12 0
      client/src/main.tsx
  17. 48 0
      client/src/screens/Screen1Rules.tsx
  18. 111 0
      client/src/screens/Screen2Game.tsx
  19. 74 0
      client/src/screens/Screen3Results.tsx
  20. 15 0
      client/tsconfig.json
  21. 15 0
      client/vite.config.ts
  22. 142 0
      data/word-bank.json
  23. 2848 0
      package-lock.json
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      package.json
  25. 22 0
      server/package.json
  26. 44 0
      server/src/daily-word.ts
  27. 46 0
      server/src/feedback.ts
  28. 36 0
      server/src/index.ts
  29. 40 0
      server/src/play-again.ts
  30. 14 0
      server/src/routes/daily.ts
  31. 62 0
      server/src/routes/guess.ts
  32. 21 0
      server/src/routes/play-again.ts
  33. 21 0
      server/src/validate.ts
  34. 16 0
      server/tsconfig.json
  35. 13 0
      shared/package.json
  36. 40 0
      shared/src/api.ts
  37. 41 0
      shared/src/game.ts
  38. 3 0
      shared/src/index.ts
  39. 12 0
      shared/src/word-bank.ts
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+ 24 - 1
.claude/settings.local.json

@@ -1,7 +1,30 @@
 {
   "permissions": {
     "allow": [
-      "Bash(uv run *)"
+      "Bash(uv run *)",
+      "Bash(npx tsx *)",
+      "Bash(python3 *)",
+      "Bash(npx tsc *)",
+      "Bash(echo \"server: $?\")",
+      "Bash(echo \"client: $?\")",
+      "Bash(echo \"shared: $?\")",
+      "Bash(npx vite *)",
+      "Skill(code-review)",
+      "Bash(curl -s -X POST http://localhost:3000/api/play-again -H 'Content-Type: application/json' -d '{\"skillMetric\":3.0}')",
+      "Bash(kill %1)",
+      "Bash(pkill -f \"tsx.*server\")",
+      "Bash(curl -s http://localhost:3000/api/daily)",
+      "Bash(wait)",
+      "Bash(pkill -f \"tsx\")",
+      "Bash(pkill -f \"node.*server\")",
+      "Read(//tmp/**)",
+      "Bash(pkill -9 -f \"node\")",
+      "Bash(curl -s -X POST http://localhost:3000/api/guess -H 'Content-Type: application/json' -d '{\"wordId\":4,\"guess\":\"style\",\"tryNo\":1}')",
+      "Bash(fuser -k 3000/tcp)",
+      "Bash(PORT=3001 npx tsx server/src/index.ts)",
+      "Bash(curl -s -X POST http://localhost:3001/api/play-again -H 'Content-Type: application/json' -d '{\"skillMetric\":3.0}')",
+      "Bash(curl -s -X POST http://localhost:3001/api/guess -H 'Content-Type: application/json' -d '{\"wordId\":4,\"guess\":\"hello\",\"tryNo\":1}')",
+      "Bash(git rm *)"
     ]
   }
 }

+ 31 - 0
.claude/settings.local.json.tmp.58031.cc064010c3f0

@@ -0,0 +1,31 @@
+{
+  "permissions": {
+    "allow": [
+      "Bash(uv run *)",
+      "Bash(npx tsx *)",
+      "Bash(python3 *)",
+      "Bash(npx tsc *)",
+      "Bash(echo \"server: $?\")",
+      "Bash(echo \"client: $?\")",
+      "Bash(echo \"shared: $?\")",
+      "Bash(npx vite *)",
+      "Skill(code-review)",
+      "Bash(curl -s -X POST http://localhost:3000/api/play-again -H 'Content-Type: application/json' -d '{\"skillMetric\":3.0}')",
+      "Bash(kill %1)",
+      "Bash(pkill -f \"tsx.*server\")",
+      "Bash(curl -s http://localhost:3000/api/daily)",
+      "Bash(wait)",
+      "Bash(pkill -f \"tsx\")",
+      "Bash(pkill -f \"node.*server\")",
+      "Read(//tmp/**)",
+      "Bash(pkill -9 -f \"node\")",
+      "Bash(curl -s -X POST http://localhost:3000/api/guess -H 'Content-Type: application/json' -d '{\"wordId\":4,\"guess\":\"style\",\"tryNo\":1}')",
+      "Bash(fuser -k 3000/tcp)",
+      "Bash(PORT=3001 npx tsx server/src/index.ts)",
+      "Bash(curl -s -X POST http://localhost:3001/api/play-again -H 'Content-Type: application/json' -d '{\"skillMetric\":3.0}')",
+      "Bash(curl -s -X POST http://localhost:3001/api/guess -H 'Content-Type: application/json' -d '{\"wordId\":4,\"guess\":\"hello\",\"tryNo\":1}')",
+      "Bash(git rm *)",
+      "Bash(git add *)"
+    ]
+  }
+}

+ 2 - 0
.gitignore

@@ -0,0 +1,2 @@
+node_modules/
+dist/

+ 72 - 43
_bmad-output/implementation-artifacts/1-1-project-foundation-daily-word-setup.md

@@ -1,6 +1,10 @@
+---
+baseline_commit: 961c538
+---
+
 # Story 1.1: Project Foundation & Daily Word Setup
 
-Status: ready-for-dev
+Status: review
 
 ## Story
 
@@ -10,58 +14,58 @@ so that I can start playing without friction.
 
 ## Acceptance Criteria
 
-1. **First-visit rules screen:** Given I am a first-time visitor with no prior cookie, when I open the game URL, then Screen 1 displays: game rules (5 letters, 6 attempts, green/yellow/gray meaning) and a Play button. Tapping Play navigates to Screen 2 with an empty 5×6 grid and QWERTY keyboard in light gray.
+1. **First-visit rules screen:** Given I am a first-time visitor with no prior cookie, when I open the game URL, then Screen 1 displays: game rules (5 letters, 6 attempts, green/yellow/gray meaning) and a Play button. Tapping Play navigates to Screen 2 with an empty 5×6 grid and QWERTY keyboard in light gray.
 
-2. **Returning player skip:** Given I am a returning visitor with a prior-visit cookie and no game in progress, when I open the game URL, then I land directly on Screen 2 (game board) without seeing the rules screen.
+2. **Returning player skip:** Given I am a returning visitor with a prior-visit cookie and no game in progress, when I open the game URL, then I land directly on Screen 2 (game board) without seeing the rules screen.
 
-3. **Mid-game resume:** Given I am a returning visitor who previously closed the browser mid-game, when I open the game URL, then my in-progress game state (word ID, guesses so far with their colors) is restored from localStorage, and I continue from where I left off.
+3. **Mid-game resume:** Given I am a returning visitor who previously closed the browser mid-game, when I open the game URL, then my in-progress game state (word ID, guesses so far with their colors) is restored from localStorage, and I continue from where I left off.
 
-4. **Daily word API:** Given the server has a word bank loaded, when the client calls GET /api/daily, then the response contains `{ wordId: number }` where wordId is the same for all players on the same calendar day (EST/EDT).
+4. **Daily word API:** Given the server has a word bank loaded, when the client calls GET /api/daily, then the response contains `{ wordId: number }` where wordId is the same for all players on the same calendar day (EST/EDT).
 
-5. **Monorepo structure:** Given the project is initialized, when I inspect the codebase, then the monorepo structure matches: `client/` (React+Vite SPA), `server/` (Express API), `shared/` (TypeScript types), `data/` (word-bank.json). A root `package.json` with npm workspaces configured.
+5. **Monorepo structure:** Given the project is initialized, when I inspect the codebase, then the monorepo structure matches: `client/` (React+Vite SPA), `server/` (Express API), `shared/` (TypeScript types), `data/` (word-bank.json). A root `package.json` with npm workspaces configured.
 
-6. **Shared API types:** Given the project is initialized, when I inspect `shared/src/api.ts`, then it defines concrete TypeScript interfaces for GET /api/daily request/response shapes (`DailyResponse: { wordId: number }`).
+6. **Shared API types:** Given the project is initialized, when I inspect `shared/src/api.ts`, then it defines concrete TypeScript interfaces for GET /api/daily request/response shapes (`DailyResponse: { wordId: number }`).
 
-7. **Shared game types:** Given the project is initialized, when I inspect `shared/src/game.ts`, then it defines the `PersistedState` interface: `{ rulesSeen: boolean, stats: GameStats, currentGame?: { wordId: number, guesses: { guess: string, colors: string[] }[] }, skillMetric: number }`.
+7. **Shared game types:** Given the project is initialized, when I inspect `shared/src/game.ts`, then it defines the `PersistedState` interface: `{ rulesSeen: boolean, stats: GameStats, currentGame?: { wordId: number, guesses: { guess: string, colors: string[] }[] }, skillMetric: number }`.
 
-8. **Responsive layout:** Given I open the game on any device, when I view it, then the layout is responsive via CSS media queries, usable at 375px (small phone) through desktop widths.
+8. **Responsive layout:** Given I open the game on any device, when I view it, then the layout is responsive via CSS media queries, usable at 375px (small phone) through desktop widths.
 
 ## Tasks / Subtasks
 
-- [ ] Task 1: Initialize monorepo with npm workspaces (AC: 5)
-  - [ ] Create root `package.json` with `workspaces: ["client", "server", "shared"]`
-  - [ ] Initialize `shared/` package with `tsconfig.json`
-  - [ ] Initialize `server/` package with Express + TypeScript + `tsconfig.json`
-  - [ ] Initialize `client/` package with Vite + React + TypeScript + `tsconfig.json`
-  - [ ] Create `data/` directory with placeholder `word-bank.json`
-
-- [ ] Task 2: Define shared TypeScript types (AC: 6, 7)
-  - [ ] Create `shared/src/api.ts` with `DailyResponse` interface
-  - [ ] Create `shared/src/game.ts` with `PersistedState`, `GameStats`, `GuessResult` interfaces
-  - [ ] Create `shared/src/word-bank.ts` with `WordBank`, `TargetWord` interfaces
-  - [ ] Configure `shared/package.json` to export types properly
-
-- [ ] Task 3: Implement Express server skeleton + daily word endpoint (AC: 4)
-  - [ ] Create `server/src/index.ts` — Express app, serve static files from `client/dist` in production
-  - [ ] Create `server/src/daily-word.ts` — deterministic daily word: `(daysSinceEpoch(EST/EDT) mod targetCount) + 1`
-  - [ ] Create `server/src/routes/daily.ts` — GET /api/daily, loads word bank, returns `{ wordId }`
-  - [ ] Load `data/word-bank.json` at server startup (not per-request)
-
-- [ ] Task 4: Implement React SPA with 3-screen navigation (AC: 1, 2, 3, 8)
-  - [ ] Create `client/src/main.tsx` — React entry, Vite config
-  - [ ] Create `client/src/App.tsx` — screen router (state-based: `rules | game | results`)
-  - [ ] Create `client/src/screens/Screen1Rules.tsx` — rules display + Play button
-  - [ ] Create `client/src/screens/Screen2Game.tsx` — empty grid (5×6) + keyboard (QWERTY, light gray)
-  - [ ] Create `client/src/components/Grid.tsx` — renders grid, accepts guesses array as props
-  - [ ] Create `client/src/components/Keyboard.tsx` — renders keyboard, accepts letter colors map
-  - [ ] Create `client/src/hooks/usePersistence.ts` — read/write `PersistedState` to localStorage key `wordle-state`
-  - [ ] On app load: read `PersistedState`, detect first visit (no `rulesSeen`), restore in-progress game if present
-  - [ ] Add CSS media queries for responsive layout (375px min-width)
-
-- [ ] Task 5: Create initial word bank data (AC: 4)
-  - [ ] Create `data/word-bank.json` with shape `{ guessable: string[], targets: { id: number, word: string, difficulty: number }[] }`
-  - [ ] Populate with curated 5-letter words (recent internet usage, ~5 years)
-  - [ ] All targets have default difficulty of 3.0 (pending solver data in Epic 2)
+- [x] Task 1: Initialize monorepo with npm workspaces (AC: 5)
+  - [x] Create root `package.json` with `workspaces: ["client", "server", "shared"]`
+  - [x] Initialize `shared/` package with `tsconfig.json`
+  - [x] Initialize `server/` package with Express + TypeScript + `tsconfig.json`
+  - [x] Initialize `client/` package with Vite + React + TypeScript + `tsconfig.json`
+  - [x] Create `data/` directory with placeholder `word-bank.json`
+
+- [x] Task 2: Define shared TypeScript types (AC: 6, 7)
+  - [x] Create `shared/src/api.ts` with `DailyResponse` interface
+  - [x] Create `shared/src/game.ts` with `PersistedState`, `GameStats`, `GuessResult` interfaces
+  - [x] Create `shared/src/word-bank.ts` with `WordBank`, `TargetWord` interfaces
+  - [x] Configure `shared/package.json` to export types properly
+
+- [x] Task 3: Implement Express server skeleton + daily word endpoint (AC: 4)
+  - [x] Create `server/src/index.ts` — Express app, serve static files from `client/dist` in production
+  - [x] Create `server/src/daily-word.ts` — deterministic daily word: `(daysSinceEpoch(EST/EDT) mod targetCount) + 1`
+  - [x] Create `server/src/routes/daily.ts` — GET /api/daily, loads word bank, returns `{ wordId }`
+  - [x] Load `data/word-bank.json` at server startup (not per-request)
+
+- [x] Task 4: Implement React SPA with 3-screen navigation (AC: 1, 2, 3, 8)
+  - [x] Create `client/src/main.tsx` — React entry, Vite config
+  - [x] Create `client/src/App.tsx` — screen router (state-based: `rules | game | results`)
+  - [x] Create `client/src/screens/Screen1Rules.tsx` — rules display + Play button
+  - [x] Create `client/src/screens/Screen2Game.tsx` — empty grid (5×6) + keyboard (QWERTY, light gray)
+  - [x] Create `client/src/components/Grid.tsx` — renders grid, accepts guesses array as props
+  - [x] Create `client/src/components/Keyboard.tsx` — renders keyboard, accepts letter colors map
+  - [x] Create `client/src/hooks/usePersistence.ts` — read/write `PersistedState` to localStorage key `wordle-state`
+  - [x] On app load: read `PersistedState`, detect first visit (no `rulesSeen`), restore in-progress game if present
+  - [x] Add CSS media queries for responsive layout (375px min-width)
+
+- [x] Task 5: Create initial word bank data (AC: 4)
+  - [x] Create `data/word-bank.json` with shape `{ guessable: string[], targets: { id: number, word: string, difficulty: number }[] }`
+  - [x] Populate with curated 5-letter words (recent internet usage, ~5 years)
+  - [x] All targets have default difficulty of 3.0 (pending solver data in Epic 2)
 
 ## Dev Notes
 
@@ -167,6 +171,31 @@ Claude
 
 ### Debug Log References
 
+- Vite 8 downgraded to Vite 7: @vitejs/plugin-react@4.7.0 does not yet support Vite 8 peer
+- Express 5 catch-all route syntax changed from `*` to `/{*path}`
+
 ### Completion Notes List
 
+- Monorepo initialized with npm workspaces: client, server, shared
+- Shared types defined: api.ts, game.ts, word-bank.ts with full interfaces
+- Express server with GET /api/daily endpoint, confirmed returning `{"wordId":29}`
+- Deterministic daily word uses EST/EDT timezone, verified same-date determinism
+- React SPA with state-based screen routing (rules/game/results), localStorage persistence
+- Client builds successfully with Vite 7 (Vite 8 pending plugin support)
+- All TypeScript packages typecheck clean
+- Word bank with 500+ guessable words and 40 target words, all default difficulty 3.0
+
 ### File List
+
+- `package.json` (root, npm workspaces)
+- `client/package.json`, `client/tsconfig.json`, `client/vite.config.ts`, `client/index.html`
+- `client/src/main.tsx`, `client/src/App.tsx`, `client/src/api.ts`
+- `client/src/screens/Screen1Rules.tsx`, `client/src/screens/Screen2Game.tsx`
+- `client/src/components/Grid.tsx`, `client/src/components/Keyboard.tsx`
+- `client/src/hooks/usePersistence.ts`
+- `server/package.json`, `server/tsconfig.json`
+- `server/src/index.ts`, `server/src/daily-word.ts`, `server/src/routes/daily.ts`
+- `shared/package.json`, `shared/tsconfig.json`
+- `shared/src/index.ts`, `shared/src/api.ts`, `shared/src/game.ts`, `shared/src/word-bank.ts`
+- `data/word-bank.json`
+

+ 152 - 0
_bmad-output/implementation-artifacts/1-2-guess-validation-feedback.md

@@ -0,0 +1,152 @@
+# Story 1.2: Guess Validation & Feedback
+
+Status: review
+
+## Story
+
+As a player,
+I want to type 5-letter guesses and see color feedback on each letter,
+So that I can deduce the target word within 6 attempts, and resume if I close the browser.
+
+## Acceptance Criteria
+
+1. **Guess submission:** Given I am on Screen 2 with a daily word loaded, when I type a valid 5-letter word and submit (Enter or on-screen), then the client sends POST /api/guess `{ wordId, guess, tryNo }` to the server. The server validates against the word bank and returns `{ valid: true, colors: ['x','y','g','x','x'], correct: false }`. The grid row fills and each cell shows the color background. ✅
+
+2. **Invalid word:** Given I type a word not in the guessable word bank, when I submit, then the server returns `{ valid: false }`. Client displays "Unknown word", allows backspace, and attempt counter does not increment. ✅
+
+3. **Keyboard highlighting:** Given I make guesses, when the keyboard renders, then each key shows the best feedback for that letter across all guesses (g > y > x). Unused letters remain light gray. ✅
+
+4. **Win:** Given my guess matches the target word (all green), when response has `correct: true, difficulty: 3.2`, then client transitions to Screen 3 showing "Congratulations! Solved in N attempts." Stats update and in-progress game is cleared. ✅
+
+5. **Loss:** Given my 6th guess is wrong, when response has `correct: false, word: "crane", difficulty: 4.1`, then client transitions to Screen 3 showing "Better luck next time. The word was: crane." Stats update and in-progress game is cleared. ✅
+
+6. **Persistence:** Given I make a guess, when the response arrives, then game state `{ wordId, guesses: [{ guess, colors }] }` is saved to localStorage. Empty guesses array = no game in progress. Status derived: last guess all-green → won; 6 without all-green → lost; else playing. ✅
+
+7. **Statistics:** Given I am on Screen 3, when I view statistics, then I see: games played, win rate %, attempt-count histogram (1-6 + fail), current streak, max streak. ✅
+
+8. **Statistics persist:** Given I close and reopen the browser, when I return, then my lifetime statistics are restored from localStorage. ✅
+
+## Tasks / Subtasks
+
+- [x] Task 1: Implement POST /api/guess endpoint (AC: 1, 2, 5)
+  - [x] Create `server/src/feedback.ts` — Feedback Scoring Rule
+  - [x] Create `server/src/validate.ts` — word bank lookup
+  - [x] Create `server/src/routes/guess.ts` — POST /api/guess endpoint
+  - [x] Register route in `server/src/index.ts`
+
+- [x] Task 2: Update shared API types (AC: 1, 5)
+  - [x] Verified `GuessRequest` and `GuessResponse` interfaces match implementation
+
+- [x] Task 3: Implement guess entry UI (AC: 1, 2, 3)
+  - [x] Create `client/src/hooks/useGame.ts` — guess management, status, API calls
+  - [x] Add physical keyboard handler (keydown)
+  - [x] Add on-screen keyboard click handler
+  - [x] Show "Unknown word" message on invalid guess
+  - [x] Wire App.tsx to useGame, pass state to Screen2Game
+
+- [x] Task 4: Implement Screen 3 — Results (AC: 4, 5, 7)
+  - [x] Create `client/src/screens/Screen3Results.tsx` — results + stats + histogram
+  - [x] Wire win/loss → Screen 3 transition
+  - [x] Clear in-progress game on game end
+  - [x] Update lifetime statistics and persist
+
+- [x] Task 5: Integrate and test end-to-end (all ACs)
+  - [x] Tested: valid guess feedback (hello vs style), invalid word, win, loss with word reveal
+  - [x] All typechecks pass, client builds
+
+## Dev Notes
+
+### Building on Story 1.1
+
+The foundation from 1.1 is in place:
+- Monorepo with npm workspaces ✅
+- Shared types (`shared/src/api.ts`, `shared/src/game.ts`) ✅
+- Express server with GET /api/daily ✅
+- React SPA with Screen 1 (rules) and Screen 2 (game shell) ✅
+- localStorage persistence via `usePersistence` hook ✅
+- Word bank JSON with 500+ guessable words and 40 targets ✅
+
+### Architecture Compliance
+
+- **AD-5 Server-side validation only:** Word list never leaves server. Only single-word reveal on loss. [Source: ARCHITECTURE-SPINE.md#AD-5]
+- **AD-6 Feedback scoring on server:** Single implementation in `server/src/feedback.ts`. Client only renders colors. [Source: ARCHITECTURE-SPINE.md#AD-6]
+- **AD-11 Wire format:** Colors as `'g'`/`'y'`/`'x'`. 5-element array. [Source: ARCHITECTURE-SPINE.md#AD-11]
+- **AD-7 Client owns game state:** Client tracks attempt number, guess history, game-over detection. Server stateless. [Source: ARCHITECTURE-SPINE.md#AD-7]
+- **AD-12 Single persistence key:** All state under `wordle-state`. One hook `usePersistence`. [Source: ARCHITECTURE-SPINE.md#AD-12]
+
+### Previous Story Intelligence (1.1)
+
+- **Vite 7 not 8:** @vitejs/plugin-react@4.7.0 doesn't support Vite 8 peer. Stick with Vite 7.
+- **Express 5 catch-all syntax:** `/{*path}` not `*`
+- **Timezone fix applied:** `daily-word.ts` uses `Intl.DateTimeFormat` not `toLocaleString`
+- **COLOR_MAP duplication:** Grid and Keyboard both define the same color map — consider extracting to `shared/` or a constants file in this story
+
+### Feedback Scoring Rule (FR-7)
+
+```
+Given target word W and guess G:
+1. Mark exact-position matches (W[i] === G[i]) as 'g', decrement remaining count for that letter
+2. For remaining guess positions, mark as 'y' if letter exists in W with remaining count > 0, decrement
+3. All other positions are 'x'
+```
+
+Example: W=`style`, G=`hello` → `['x','y','x','g','x']`
+
+### API Contract (POST /api/guess)
+
+**Request:** `{ wordId: number, guess: string, tryNo: number }`
+**Response (valid):** `{ valid: true, colors: string[], correct: boolean, difficulty?: number }`
+**Response (valid, loss):** `{ valid: true, colors: string[], correct: false, word: string, difficulty: number }`
+**Response (invalid):** `{ valid: false }`
+
+### Files to Create/Modify
+
+**New:**
+- `server/src/feedback.ts`
+- `server/src/validate.ts`
+- `server/src/routes/guess.ts`
+- `client/src/hooks/useGame.ts`
+- `client/src/screens/Screen3Results.tsx`
+
+**Modify:**
+- `server/src/index.ts` — add guess router
+- `client/src/App.tsx` — integrate useGame, add Screen 3 routing, wire persistence
+- `client/src/components/Keyboard.tsx` — add onClick handler for letter keys
+- `client/src/screens/Screen2Game.tsx` — accept new props (onKeyPress, message)
+
+### Out of Scope
+
+- POST /api/play-again endpoint (Story 1.3)
+- Play Again button functionality on Screen 3 (Story 1.3)
+- Skill metric tracking (Story 1.3)
+- Hints on attempts 5-6 (post-v1)
+- Difficulty display on results screen (post-v1)
+
+### Testing Notes
+
+- Test feedback scoring: known word/guess pairs with expected output
+- Test invalid word: guess not in word bank → valid=false
+- Test win: all-green → correct=true, difficulty present
+- Test loss: 6th wrong guess → correct=false, word revealed
+- Test keyboard: best-feedback logic (g overrides y, y overrides x)
+- Test persistence: close tab, reopen, mid-game state restored
+- Test statistics: games played, histogram, streak after multiple games
+
+### References
+
+- [Source: _bmad-output/planning-artifacts/prds/prd-wordle-2026-07-07/prd.md#FR-5 through FR-9, FR-13, FR-14, FR-19]
+- [Source: _bmad-output/planning-artifacts/architecture/architecture-wordle-2026-07-07/ARCHITECTURE-SPINE.md]
+- [Source: _bmad-output/planning-artifacts/epics.md#Story 1.2]
+- [Source: _bmad-output/implementation-artifacts/1-1-project-foundation-daily-word-setup.md]
+
+## Dev Agent Record
+
+### Agent Model Used
+
+Claude
+
+### Debug Log References
+
+### Completion Notes List
+
+### File List

+ 68 - 0
_bmad-output/implementation-artifacts/1-3-play-again-skill-tracking.md

@@ -0,0 +1,68 @@
+# Story 1.3: Play Again & Skill Tracking
+
+Status: ready-for-dev
+
+## Story
+
+As a player,
+I want to play additional rounds after the daily word, with words appropriate to my skill level,
+So that I can keep playing and the challenge adapts to me.
+
+## Acceptance Criteria
+
+1. **Play Again button:** Given I am on Screen 3 after completing or failing a game, when I view the screen, then a Play Again button is visible. ✅ (button exists from 1.2, just needs wiring)
+
+2. **Play Again request:** Given I tap Play Again, when the client sends POST /api/play-again `{ skillMetric: number }`, then the server selects a word from the target bank using weighted random selection (near skill level more likely). Response: `{ wordId }`. Client navigates to Screen 2 with empty grid.
+
+3. **Skill from difficulty:** Given I complete any game, when the final guess response includes `difficulty`, then the client recalculates skill metric from lifetime statistics (average attempts weighted by word difficulty) and persists it.
+
+4. **Skill sent on play-again:** Given I tap Play Again repeatedly, when I play multiple rounds, then each request sends the latest skill metric. No repeat-word prevention (target set is large enough).
+
+5. **Default difficulty fallback:** Given the server has no solver-ranked word bank (all default 3.0), when Play Again selects a word, then selection is effectively random pending solver data from Epic 2.
+
+## Tasks / Subtasks
+
+- [ ] Task 1: Implement POST /api/play-again endpoint (AC: 2, 5)
+  - [ ] Create `server/src/play-again.ts` — weighted random word selection near skill level
+  - [ ] Create `server/src/routes/play-again.ts` — POST /api/play-again, returns `{ wordId }`
+  - [ ] Register route in `server/src/index.ts`
+
+- [ ] Task 2: Wire Play Again in client (AC: 1, 2, 4)
+  - [ ] Wire `handlePlayAgain` in App.tsx — call POST /api/play-again, reset game state, navigate to Screen 2
+  - [ ] Reset useGame state for new round
+
+- [ ] Task 3: Implement skill metric calculation (AC: 3)
+  - [ ] Update game-end effect to properly average difficulty into skill metric
+  - [ ] Store updated skill metric in localStorage
+
+## Dev Notes
+
+### Building on Story 1.2
+
+- POST /api/guess returns `difficulty` on final guess ✅
+- Screen 3 has Play Again button (non-functional) ✅
+- `lastDifficulty` exposed from useGame hook ✅
+- `state.skillMetric` persisted in localStorage ✅
+
+### Architecture Compliance
+
+- **AD-8 Weighted random selection:** Words near player skill level more likely. Specific distribution is implementation detail. [Source: ARCHITECTURE-SPINE.md#AD-8]
+- **AD-2 Deterministic daily word unaffected:** Play Again generates different words per player. [Source: ARCHITECTURE-SPINE.md#AD-2]
+
+### Skill Metric Formula
+
+```
+skillMetric = (skillMetric * (gamesPlayed - 1) + difficulty) / gamesPlayed
+```
+Running average of all word difficulties the player has encountered. This converges to the player's true skill over time.
+
+### Files to Create/Modify
+
+**New:** `server/src/play-again.ts`, `server/src/routes/play-again.ts`
+**Modify:** `server/src/index.ts`, `client/src/App.tsx`, `client/src/hooks/useGame.ts`, `client/src/api.ts`
+
+### References
+
+- [Source: _bmad-output/planning-artifacts/prds/prd-wordle-2026-07-07/prd.md#FR-11, FR-12, FR-15]
+- [Source: _bmad-output/planning-artifacts/architecture/architecture-wordle-2026-07-07/ARCHITECTURE-SPINE.md]
+- [Source: _bmad-output/planning-artifacts/epics.md#Story 1.3]

+ 3 - 3
_bmad-output/implementation-artifacts/sprint-status.yaml

@@ -49,9 +49,9 @@ story_location: _bmad-output/implementation-artifacts
 
 development_status:
   epic-1: in-progress
-  1-1-project-foundation-daily-word-setup: ready-for-dev
-  1-2-guess-validation-feedback: backlog
-  1-3-play-again-skill-tracking: backlog
+  1-1-project-foundation-daily-word-setup: review
+  1-2-guess-validation-feedback: review
+  1-3-play-again-skill-tracking: review
   epic-1-retrospective: optional
   epic-2: backlog
   2-1-solver-script-word-ranking: backlog

+ 12 - 0
client/index.html

@@ -0,0 +1,12 @@
+<!DOCTYPE html>
+<html lang="en">
+  <head>
+    <meta charset="UTF-8" />
+    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
+    <title>Wordle</title>
+  </head>
+  <body>
+    <div id="root"></div>
+    <script type="module" src="/src/main.tsx"></script>
+  </body>
+</html>

+ 24 - 0
client/package.json

@@ -0,0 +1,24 @@
+{
+  "name": "@wordle/client",
+  "version": "1.0.0",
+  "private": true,
+  "type": "module",
+  "scripts": {
+    "dev": "vite",
+    "build": "tsc -b && vite build",
+    "preview": "vite preview",
+    "typecheck": "tsc --noEmit"
+  },
+  "dependencies": {
+    "@wordle/shared": "*",
+    "react": "^19.0.0",
+    "react-dom": "^19.0.0"
+  },
+  "devDependencies": {
+    "@types/react": "^19.0.0",
+    "@types/react-dom": "^19.0.0",
+    "@vitejs/plugin-react": "^4.0.0",
+    "typescript": "^6.0.0",
+    "vite": "^7.0.0"
+  }
+}

+ 152 - 0
client/src/App.tsx

@@ -0,0 +1,152 @@
+import { useState, useEffect, useCallback, useRef } from 'react';
+import { usePersistence } from './hooks/usePersistence.js';
+import { useGame } from './hooks/useGame.js';
+import { getDaily, postPlayAgain } from './api.js';
+import { Screen1Rules } from './screens/Screen1Rules.js';
+import { Screen2Game } from './screens/Screen2Game.js';
+import { Screen3Results } from './screens/Screen3Results.js';
+
+type Screen = 'rules' | 'game' | 'results';
+
+export default function App() {
+  const { state, updateState } = usePersistence();
+  const [screen, setScreen] = useState<Screen>('game');
+  const [wordId, setWordId] = useState<number | null>(null);
+  const {
+    guesses, gameStatus, message, lastDifficulty, revealedWord,
+    submitGuess, dismissMessage, resetForNewGame,
+  } = useGame(state.currentGame?.guesses ?? []);
+  const initialised = useRef(false);
+
+  // Initialize from persisted state
+  useEffect(() => {
+    if (initialised.current) return;
+    initialised.current = true;
+
+    if (state.currentGame) {
+      setWordId(state.currentGame.wordId);
+      setScreen('game');
+      return;
+    }
+
+    if (!state.rulesSeen) {
+      setScreen('rules');
+      return;
+    }
+
+    setScreen('game');
+    getDaily()
+      .then((res) => setWordId(res.wordId))
+      .catch(() => {});
+  }, [state]);
+
+  // Compute letter colors for keyboard
+  const letterColors: Record<string, string | undefined> = {};
+  for (const entry of guesses) {
+    for (let i = 0; i < entry.guess.length; i++) {
+      const letter = entry.guess[i];
+      const color = entry.colors[i];
+      if (color === 'g' || (color === 'y' && letterColors[letter] !== 'g') || (color === 'x' && !letterColors[letter])) {
+        letterColors[letter] = color;
+      }
+    }
+  }
+
+  const handleGuess = useCallback(
+    async (guess: string) => {
+      if (wordId === null) return;
+      await submitGuess(wordId, guess);
+    },
+    [wordId, submitGuess]
+  );
+
+  // Persist game state on changes
+  useEffect(() => {
+    if (wordId !== null && guesses.length > 0 && gameStatus === 'playing') {
+      updateState({ currentGame: { wordId, guesses } });
+    }
+  }, [guesses, wordId, gameStatus, updateState]);
+
+  // Handle game end — compute stats and running-average skill metric
+  useEffect(() => {
+    if (gameStatus !== 'won' && gameStatus !== 'lost') return;
+
+    const stats = { ...state.stats };
+    stats.gamesPlayed++;
+
+    if (gameStatus === 'won') {
+      stats.wins++;
+      stats.currentStreak++;
+      if (stats.currentStreak > stats.maxStreak) stats.maxStreak = stats.currentStreak;
+      const attemptIdx = guesses.length - 1;
+      if (attemptIdx >= 0 && attemptIdx < 7) {
+        stats.histogram = [...stats.histogram];
+        stats.histogram[attemptIdx]++;
+      }
+    } else {
+      stats.currentStreak = 0;
+      stats.histogram = [...stats.histogram];
+      stats.histogram[6]++;
+    }
+
+    // Running average skill metric
+    const diff = lastDifficulty ?? 3.0;
+    const newSkill = state.stats.gamesPlayed > 0
+      ? (state.skillMetric * state.stats.gamesPlayed + diff) / (state.stats.gamesPlayed + 1)
+      : diff;
+
+    updateState({
+      stats,
+      currentGame: undefined,
+      skillMetric: newSkill,
+    });
+    setScreen('results');
+  }, [gameStatus]); // Only on status change
+
+  const handlePlay = useCallback(() => {
+    updateState({ rulesSeen: true });
+    setScreen('game');
+    getDaily()
+      .then((res) => setWordId(res.wordId))
+      .catch(() => {});
+  }, [updateState]);
+
+  const handlePlayAgain = useCallback(async () => {
+    const skillMetric = state.skillMetric;
+    try {
+      const res = await postPlayAgain({ skillMetric });
+      setWordId(res.wordId);
+      resetForNewGame();
+      setScreen('game');
+    } catch {
+      // If server unreachable, stay on results
+    }
+  }, [state.skillMetric, resetForNewGame]);
+
+  if (screen === 'rules') {
+    return <Screen1Rules onPlay={handlePlay} />;
+  }
+
+  if (screen === 'results') {
+    return (
+      <Screen3Results
+        won={gameStatus === 'won'}
+        attemptCount={guesses.length}
+        revealedWord={revealedWord}
+        stats={state.stats}
+        onPlayAgain={handlePlayAgain}
+      />
+    );
+  }
+
+  return (
+    <Screen2Game
+      guesses={guesses}
+      letterColors={letterColors}
+      message={message}
+      onGuess={handleGuess}
+      onDismissMessage={dismissMessage}
+      gameOver={gameStatus !== 'playing'}
+    />
+  );
+}

+ 32 - 0
client/src/api.ts

@@ -0,0 +1,32 @@
+import type { DailyResponse } from '@wordle/shared';
+
+const BASE = '/api';
+
+async function fetchJSON<T>(url: string, options?: RequestInit): Promise<T> {
+  const res = await fetch(url, options);
+  if (!res.ok) {
+    const body = await res.json().catch(() => ({}));
+    throw new Error((body as { error?: string }).error ?? `HTTP ${res.status}`);
+  }
+  return res.json() as Promise<T>;
+}
+
+export function getDaily(): Promise<DailyResponse> {
+  return fetchJSON<DailyResponse>(`${BASE}/daily`);
+}
+
+export function postGuess(body: { wordId: number; guess: string; tryNo: number }): Promise<import('@wordle/shared').GuessResponse> {
+  return fetchJSON(`${BASE}/guess`, {
+    method: 'POST',
+    headers: { 'Content-Type': 'application/json' },
+    body: JSON.stringify(body),
+  });
+}
+
+export function postPlayAgain(body: { skillMetric: number }): Promise<import('@wordle/shared').PlayAgainResponse> {
+  return fetchJSON(`${BASE}/play-again`, {
+    method: 'POST',
+    headers: { 'Content-Type': 'application/json' },
+    body: JSON.stringify(body),
+  });
+}

+ 55 - 0
client/src/components/Grid.tsx

@@ -0,0 +1,55 @@
+import type { GuessEntry } from '@wordle/shared';
+
+const COLOR_MAP: Record<string, string> = {
+  g: '#6aaa64',
+  y: '#c9b458',
+  x: '#787c7e',
+};
+
+interface GridProps {
+  guesses: GuessEntry[];
+  maxRows?: number;
+}
+
+export function Grid({ guesses, maxRows = 6 }: GridProps) {
+  const rows: (GuessEntry | null)[] = [...guesses];
+  while (rows.length < maxRows) {
+    rows.push(null);
+  }
+
+  return (
+    <div style={{ display: 'flex', flexDirection: 'column', gap: '4px', alignItems: 'center' }}>
+      {rows.map((entry, rowIdx) => (
+        <div key={rowIdx} style={{ display: 'flex', gap: '4px' }}>
+          {Array.from({ length: 5 }).map((_, colIdx) => {
+            const letter = entry?.guess[colIdx] ?? '';
+            const colorCode = entry?.colors?.[colIdx];
+            const hasFeedback = entry ? entry.colors.length > 0 : false;
+            const bg = hasFeedback && colorCode ? COLOR_MAP[colorCode] : 'transparent';
+            return (
+              <div
+                key={colIdx}
+                style={{
+                  width: '52px',
+                  height: '52px',
+                  border: `2px solid ${letter ? '#878a8c' : '#d3d6da'}`,
+                  backgroundColor: bg,
+                  display: 'flex',
+                  alignItems: 'center',
+                  justifyContent: 'center',
+                  fontSize: '1.5rem',
+                  fontWeight: 'bold',
+                  color: hasFeedback ? '#fff' : '#000',
+                  textTransform: 'uppercase',
+                  fontFamily: 'monospace',
+                }}
+              >
+                {letter}
+              </div>
+            );
+          })}
+        </div>
+      ))}
+    </div>
+  );
+}

+ 60 - 0
client/src/components/Keyboard.tsx

@@ -0,0 +1,60 @@
+const COLOR_MAP: Record<string, string> = {
+  g: '#6aaa64',
+  y: '#c9b458',
+  x: '#787c7e',
+};
+
+const ROWS = [
+  ['q','w','e','r','t','y','u','i','o','p'],
+  ['a','s','d','f','g','h','j','k','l'],
+  ['Enter','z','x','c','v','b','n','m','⌫'],
+];
+
+interface KeyboardProps {
+  letterColors: Record<string, string | undefined>;
+  onKeyPress: (key: string) => void;
+}
+
+export function Keyboard({ letterColors, onKeyPress }: KeyboardProps) {
+  return (
+    <div style={{ display: 'flex', flexDirection: 'column', gap: '6px', alignItems: 'center', marginTop: '12px' }}>
+      {ROWS.map((row, rowIdx) => (
+        <div key={rowIdx} style={{ display: 'flex', gap: '4px' }}>
+          {row.map((key) => {
+            const isSpecial = key === 'Enter' || key === '⌫';
+            const backspace = key === '⌫';
+            const letter = isSpecial ? '' : key;
+            const color = isSpecial ? undefined : letterColors[letter];
+            const bg = color ? COLOR_MAP[color] : isSpecial ? '#d3d6da' : '#d3d6da';
+            const fg = color ? '#fff' : '#000';
+            const label = backspace ? '⌫' : key.toUpperCase();
+
+            return (
+              <div
+                key={key}
+                onClick={() => onKeyPress(backspace ? 'Backspace' : key)}
+                style={{
+                  minWidth: isSpecial ? '56px' : '36px',
+                  height: '48px',
+                  backgroundColor: bg,
+                  color: fg,
+                  display: 'flex',
+                  alignItems: 'center',
+                  justifyContent: 'center',
+                  fontSize: isSpecial ? '0.8rem' : '0.85rem',
+                  fontWeight: 'bold',
+                  borderRadius: '4px',
+                  cursor: 'pointer',
+                  userSelect: 'none',
+                  fontFamily: 'monospace',
+                }}
+              >
+                {label}
+              </div>
+            );
+          })}
+        </div>
+      ))}
+    </div>
+  );
+}

+ 76 - 0
client/src/hooks/useGame.ts

@@ -0,0 +1,76 @@
+import { useState, useCallback } from 'react';
+import type { GuessEntry, GuessResponse } from '@wordle/shared';
+
+const BASE = '/api';
+
+interface UseGameReturn {
+  guesses: GuessEntry[];
+  gameStatus: 'playing' | 'won' | 'lost';
+  message: string | null;
+  lastDifficulty: number | null;
+  revealedWord: string | null;
+  submitGuess: (wordId: number, guess: string) => Promise<void>;
+  dismissMessage: () => void;
+  resetForNewGame: () => void;
+}
+
+export function useGame(initialGuesses: GuessEntry[]): UseGameReturn {
+  const [guesses, setGuesses] = useState<GuessEntry[]>(initialGuesses);
+  const [message, setMessage] = useState<string | null>(null);
+  const [lastDifficulty, setLastDifficulty] = useState<number | null>(null);
+  const [revealedWord, setRevealedWord] = useState<string | null>(null);
+
+  const gameStatus = deriveStatus(guesses);
+  const dismissMessage = useCallback(() => setMessage(null), []);
+
+  const resetForNewGame = useCallback(() => {
+    setGuesses([]);
+    setMessage(null);
+    setLastDifficulty(null);
+    setRevealedWord(null);
+  }, []);
+
+  const submitGuess = useCallback(async (wordId: number, guess: string) => {
+    const tryNo = guesses.length + 1;
+    const lowerGuess = guess.toLowerCase();
+
+    const res = await fetch(`${BASE}/guess`, {
+      method: 'POST',
+      headers: { 'Content-Type': 'application/json' },
+      body: JSON.stringify({ wordId, guess: lowerGuess, tryNo }),
+    });
+
+    if (!res.ok) {
+      const body = await res.json().catch(() => ({}));
+      setMessage((body as { error?: string }).error ?? `HTTP ${res.status}`);
+      return;
+    }
+
+    const data: GuessResponse = await res.json();
+
+    if (!data.valid) {
+      setMessage('Unknown word');
+      return;
+    }
+
+    const entry: GuessEntry = { guess: lowerGuess, colors: data.colors! };
+    setGuesses((prev) => [...prev, entry]);
+
+    if (data.difficulty !== undefined) {
+      setLastDifficulty(data.difficulty);
+    }
+    if (data.word) {
+      setRevealedWord(data.word);
+    }
+  }, [guesses.length]);
+
+  return { guesses, gameStatus, message, lastDifficulty, revealedWord, submitGuess, dismissMessage, resetForNewGame };
+}
+
+function deriveStatus(guesses: GuessEntry[]): 'playing' | 'won' | 'lost' {
+  if (guesses.length === 0) return 'playing';
+  const last = guesses[guesses.length - 1];
+  if (last.colors.every((c) => c === 'g')) return 'won';
+  if (guesses.length >= 6) return 'lost';
+  return 'playing';
+}

+ 36 - 0
client/src/hooks/usePersistence.ts

@@ -0,0 +1,36 @@
+import { useState, useCallback, useEffect } from 'react';
+import type { PersistedState } from '@wordle/shared';
+import { defaultPersistedState } from '@wordle/shared';
+
+const STORAGE_KEY = 'wordle-state';
+
+function loadState(): PersistedState {
+  try {
+    const raw = localStorage.getItem(STORAGE_KEY);
+    if (raw) {
+      return JSON.parse(raw) as PersistedState;
+    }
+  } catch {
+    // corrupted data — reset
+  }
+  return defaultPersistedState();
+}
+
+function saveState(state: PersistedState): void {
+  localStorage.setItem(STORAGE_KEY, JSON.stringify(state));
+}
+
+export function usePersistence() {
+  const [state, setState] = useState<PersistedState>(loadState);
+
+  // Persist on every change
+  useEffect(() => {
+    saveState(state);
+  }, [state]);
+
+  const updateState = useCallback((patch: Partial<PersistedState>) => {
+    setState((prev) => ({ ...prev, ...patch }));
+  }, []);
+
+  return { state, updateState };
+}

+ 12 - 0
client/src/main.tsx

@@ -0,0 +1,12 @@
+import { StrictMode } from 'react';
+import { createRoot } from 'react-dom/client';
+import App from './App.js';
+
+const rootEl = document.getElementById('root');
+if (!rootEl) throw new Error('Root element not found');
+
+createRoot(rootEl).render(
+  <StrictMode>
+    <App />
+  </StrictMode>
+);

+ 48 - 0
client/src/screens/Screen1Rules.tsx

@@ -0,0 +1,48 @@
+interface Screen1RulesProps {
+  onPlay: () => void;
+}
+
+export function Screen1Rules({ onPlay }: Screen1RulesProps) {
+  return (
+    <div style={{ maxWidth: '400px', margin: '40px auto', padding: '16px', fontFamily: 'sans-serif' }}>
+      <h1 style={{ textAlign: 'center', fontSize: '2rem', marginBottom: '24px' }}>Wordle</h1>
+
+      <h2 style={{ fontSize: '1.2rem', marginBottom: '8px' }}>How to Play</h2>
+      <ul style={{ lineHeight: '1.8', paddingLeft: '20px' }}>
+        <li>Guess the <strong>5-letter word</strong> in <strong>6 attempts</strong>.</li>
+        <li>After each guess, letters light up with colors:</li>
+      </ul>
+
+      <div style={{ display: 'flex', gap: '8px', margin: '12px 0' }}>
+        <div style={{ width: '40px', height: '40px', backgroundColor: '#6aaa64', color: '#fff', display: 'flex', alignItems: 'center', justifyContent: 'center', fontWeight: 'bold', borderRadius: '4px' }}>G</div>
+        <span style={{ lineHeight: '40px' }}>Green — correct letter, correct position</span>
+      </div>
+      <div style={{ display: 'flex', gap: '8px', margin: '12px 0' }}>
+        <div style={{ width: '40px', height: '40px', backgroundColor: '#c9b458', color: '#fff', display: 'flex', alignItems: 'center', justifyContent: 'center', fontWeight: 'bold', borderRadius: '4px' }}>Y</div>
+        <span style={{ lineHeight: '40px' }}>Yellow — letter in word, wrong position</span>
+      </div>
+      <div style={{ display: 'flex', gap: '8px', margin: '12px 0' }}>
+        <div style={{ width: '40px', height: '40px', backgroundColor: '#787c7e', color: '#fff', display: 'flex', alignItems: 'center', justifyContent: 'center', fontWeight: 'bold', borderRadius: '4px' }}>X</div>
+        <span style={{ lineHeight: '40px' }}>Gray — letter not in word</span>
+      </div>
+
+      <div style={{ textAlign: 'center', marginTop: '32px' }}>
+        <button
+          onClick={onPlay}
+          style={{
+            padding: '12px 48px',
+            fontSize: '1.1rem',
+            fontWeight: 'bold',
+            backgroundColor: '#6aaa64',
+            color: '#fff',
+            border: 'none',
+            borderRadius: '8px',
+            cursor: 'pointer',
+          }}
+        >
+          Play
+        </button>
+      </div>
+    </div>
+  );
+}

+ 111 - 0
client/src/screens/Screen2Game.tsx

@@ -0,0 +1,111 @@
+import { useState, useEffect, useCallback } from 'react';
+import type { GuessEntry } from '@wordle/shared';
+import { Grid } from '../components/Grid.js';
+import { Keyboard } from '../components/Keyboard.js';
+
+interface Screen2GameProps {
+  guesses: GuessEntry[];
+  letterColors: Record<string, string | undefined>;
+  message: string | null;
+  onGuess: (guess: string) => Promise<void>;
+  onDismissMessage: () => void;
+  gameOver: boolean;
+}
+
+export function Screen2Game({ guesses, letterColors, message, onGuess, onDismissMessage, gameOver }: Screen2GameProps) {
+  const [currentGuess, setCurrentGuess] = useState<string>('');
+
+  // Auto-dismiss message after 2 seconds
+  useEffect(() => {
+    if (!message) return;
+    const timer = setTimeout(onDismissMessage, 2000);
+    return () => clearTimeout(timer);
+  }, [message, onDismissMessage]);
+
+  const submitCurrent = useCallback(async () => {
+    if (currentGuess.length !== 5 || gameOver) return;
+    await onGuess(currentGuess);
+    setCurrentGuess(''); // clear on valid submission
+  }, [currentGuess, onGuess, gameOver]);
+
+  // Physical keyboard handler
+  useEffect(() => {
+    const handleKeyDown = (e: KeyboardEvent) => {
+      if (gameOver) return;
+
+      if (e.key === 'Enter') {
+        submitCurrent();
+        return;
+      }
+      if (e.key === 'Backspace') {
+        // If there's a message (invalid word), clear the whole row
+        if (message) {
+          onDismissMessage();
+          setCurrentGuess('');
+          return;
+        }
+        setCurrentGuess((prev) => prev.slice(0, -1));
+        return;
+      }
+      if (/^[a-zA-Z]$/.test(e.key) && currentGuess.length < 5) {
+        setCurrentGuess((prev) => prev + e.key.toLowerCase());
+      }
+    };
+
+    document.addEventListener('keydown', handleKeyDown);
+    return () => document.removeEventListener('keydown', handleKeyDown);
+  }, [currentGuess, message, gameOver, submitCurrent, onDismissMessage]);
+
+  // On-screen keyboard handler
+  const handleKeyPress = useCallback(
+    (key: string) => {
+      if (gameOver) return;
+      if (key === 'Enter') {
+        submitCurrent();
+      } else if (key === 'Backspace') {
+        if (message) {
+          onDismissMessage();
+          setCurrentGuess('');
+          return;
+        }
+        setCurrentGuess((prev) => prev.slice(0, -1));
+      } else if (currentGuess.length < 5) {
+        setCurrentGuess((prev) => prev + key.toLowerCase());
+      }
+    },
+    [currentGuess, message, gameOver, submitCurrent, onDismissMessage]
+  );
+
+  return (
+    <div style={{ maxWidth: '400px', margin: '20px auto', padding: '8px', fontFamily: 'sans-serif' }}>
+      <h1 style={{ textAlign: 'center', fontSize: '1.6rem', marginBottom: '16px' }}>Wordle</h1>
+
+      <div style={{ position: 'relative' }}>
+        <Grid guesses={[...guesses, currentGuess ? { guess: currentGuess, colors: [] } : null].filter(Boolean) as GuessEntry[]} />
+
+        {message && (
+          <div
+            style={{
+              position: 'absolute',
+              top: '50%',
+              left: '50%',
+              transform: 'translate(-50%, -50%)',
+              backgroundColor: '#333',
+              color: '#fff',
+              padding: '8px 16px',
+              borderRadius: '6px',
+              fontSize: '0.9rem',
+              fontWeight: 'bold',
+              zIndex: 10,
+              whiteSpace: 'nowrap',
+            }}
+          >
+            {message}
+          </div>
+        )}
+      </div>
+
+      <Keyboard letterColors={letterColors} onKeyPress={handleKeyPress} />
+    </div>
+  );
+}

+ 74 - 0
client/src/screens/Screen3Results.tsx

@@ -0,0 +1,74 @@
+import type { GameStats } from '@wordle/shared';
+
+interface Screen3ResultsProps {
+  won: boolean;
+  attemptCount: number;
+  revealedWord: string | null;
+  stats: GameStats;
+  onPlayAgain?: () => void; // Story 1.3
+}
+
+function Histogram({ stats }: { stats: GameStats }) {
+  if (stats.gamesPlayed === 0) return <p style={{ color: '#787c7e' }}>No games yet.</p>;
+
+  const maxCount = Math.max(...stats.histogram, 1);
+
+  return (
+    <div style={{ maxWidth: '300px', margin: '0 auto' }}>
+      {stats.histogram.map((count, idx) => {
+        const label = idx < 6 ? `${idx + 1}` : 'X';
+        const pct = (count / maxCount) * 100;
+        return (
+          <div key={idx} style={{ display: 'flex', alignItems: 'center', gap: '8px', marginBottom: '4px' }}>
+            <span style={{ width: '20px', textAlign: 'right', fontWeight: 'bold', color: '#555' }}>{label}</span>
+            <div style={{ flex: 1, height: '20px', backgroundColor: count > 0 ? '#6aaa64' : '#d3d6da', width: `${Math.max(pct, count > 0 ? 5 : 0)}%`, minWidth: count > 0 ? '12px' : '4px', borderRadius: '2px' }} />
+            <span style={{ width: '24px', fontSize: '0.8rem', color: '#555' }}>{count}</span>
+          </div>
+        );
+      })}
+    </div>
+  );
+}
+
+export function Screen3Results({ won, attemptCount, revealedWord, stats, onPlayAgain }: Screen3ResultsProps) {
+  return (
+    <div style={{ maxWidth: '400px', margin: '24px auto', padding: '16px', fontFamily: 'sans-serif', textAlign: 'center' }}>
+      <h1 style={{ fontSize: '1.6rem', marginBottom: '12px' }}>{won ? '🎉 Congratulations!' : 'Better luck next time'}</h1>
+
+      {won ? (
+        <p style={{ fontSize: '1.1rem', marginBottom: '8px' }}>Solved in {attemptCount} {attemptCount === 1 ? 'attempt' : 'attempts'}</p>
+      ) : (
+        revealedWord && <p style={{ fontSize: '1.1rem', marginBottom: '8px' }}>The word was: <strong>{revealedWord.toUpperCase()}</strong></p>
+      )}
+
+      <div style={{ margin: '24px 0' }}>
+        <h2 style={{ fontSize: '1.1rem', marginBottom: '12px' }}>Statistics</h2>
+        <div style={{ display: 'flex', justifyContent: 'center', gap: '24px', marginBottom: '16px' }}>
+          <div><div style={{ fontSize: '1.4rem', fontWeight: 'bold' }}>{stats.gamesPlayed}</div><div style={{ fontSize: '0.75rem', color: '#787c7e' }}>Played</div></div>
+          <div><div style={{ fontSize: '1.4rem', fontWeight: 'bold' }}>{stats.gamesPlayed > 0 ? Math.round((stats.wins / stats.gamesPlayed) * 100) : 0}%</div><div style={{ fontSize: '0.75rem', color: '#787c7e' }}>Win Rate</div></div>
+          <div><div style={{ fontSize: '1.4rem', fontWeight: 'bold' }}>{stats.currentStreak}</div><div style={{ fontSize: '0.75rem', color: '#787c7e' }}>Streak</div></div>
+          <div><div style={{ fontSize: '1.4rem', fontWeight: 'bold' }}>{stats.maxStreak}</div><div style={{ fontSize: '0.75rem', color: '#787c7e' }}>Max Streak</div></div>
+        </div>
+        <Histogram stats={stats} />
+      </div>
+
+      {onPlayAgain && (
+        <button
+          onClick={onPlayAgain}
+          style={{
+            padding: '12px 48px',
+            fontSize: '1.1rem',
+            fontWeight: 'bold',
+            backgroundColor: '#6aaa64',
+            color: '#fff',
+            border: 'none',
+            borderRadius: '8px',
+            cursor: 'pointer',
+          }}
+        >
+          Play Again
+        </button>
+      )}
+    </div>
+  );
+}

+ 15 - 0
client/tsconfig.json

@@ -0,0 +1,15 @@
+{
+  "compilerOptions": {
+    "target": "ES2022",
+    "module": "ESNext",
+    "moduleResolution": "bundler",
+    "jsx": "react-jsx",
+    "outDir": "./dist",
+    "rootDir": "./src",
+    "strict": true,
+    "esModuleInterop": true,
+    "skipLibCheck": true,
+    "forceConsistentCasingInFileNames": true
+  },
+  "include": ["src/**/*.ts", "src/**/*.tsx"]
+}

+ 15 - 0
client/vite.config.ts

@@ -0,0 +1,15 @@
+import { defineConfig } from 'vite';
+import react from '@vitejs/plugin-react';
+
+export default defineConfig({
+  plugins: [react()],
+  server: {
+    port: 5173,
+    proxy: {
+      '/api': 'http://localhost:3000',
+    },
+  },
+  build: {
+    outDir: 'dist',
+  },
+});

+ 142 - 0
data/word-bank.json

@@ -0,0 +1,142 @@
+{
+  "guessable": [
+    "crane", "apple", "grape", "style", "hello", "world", "large", "house",
+    "brain", "cloud", "dance", "eager", "flame", "giant", "happy", "igloo",
+    "jolly", "kitey", "lemon", "mango", "noble", "ocean", "piano", "queen",
+    "radio", "sugar", "tiger", "ultra", "vivid", "waste", "xenon", "yield", "zebra",
+    "about", "above", "abuse", "actor", "acute", "admit", "adopt", "adult",
+    "after", "again", "agent", "agree", "ahead", "alarm", "album", "alert",
+    "alien", "align", "alive", "alloy", "alone", "along", "alter", "among",
+    "ample", "angel", "anger", "angle", "angry", "anime", "ankle", "annex",
+    "apart", "arena", "argue", "arise", "armor", "array", "arrow", "aside",
+    "asset", "atlas", "atoll", "attic", "audio", "audit", "avoid", "awake",
+    "award", "aware", "awful", "bacon", "badge", "badly", "basic", "basin",
+    "basis", "batch", "beach", "beard", "beast", "begin", "being", "below",
+    "bench", "berry", "birth", "black", "blade", "blame", "bland", "blank",
+    "blast", "blaze", "bleak", "blend", "bless", "blind", "block", "bloom",
+    "board", "bonus", "boost", "bound", "brand", "brave", "bread", "break",
+    "breed", "brief", "bring", "broad", "brook", "brown", "brush", "build",
+    "bunch", "burnt", "burst", "buyer", "cabin", "cable", "candy", "cargo",
+    "carry", "catch", "cause", "chain", "chair", "chaos", "charm", "chart",
+    "chase", "cheap", "check", "cheek", "cheer", "chess", "chest", "chief",
+    "child", "chill", "china", "choir", "chunk", "churn", "cinch", "circa",
+    "civil", "claim", "class", "clean", "clear", "clerk", "click", "cliff",
+    "climb", "cling", "clock", "clone", "close", "cloth", "coach", "coast",
+    "color", "comic", "coral", "could", "count", "court", "cover", "crack",
+    "craft", "crash", "cream", "crime", "cross", "crowd", "crown", "crude",
+    "crush", "curve", "cycle", "daily", "death", "debug", "decay", "delay",
+    "delta", "dense", "depth", "derby", "desert", "devil", "digit", "dirty",
+    "doubt", "dough", "dozen", "draft", "drain", "drama", "drank", "dress",
+    "drift", "drill", "drink", "drive", "drops", "drove", "dying", "eagle",
+    "early", "earth", "eight", "elder", "elect", "elite", "email", "empty",
+    "enemy", "enjoy", "enter", "entry", "equal", "error", "essay", "event",
+    "every", "exact", "exile", "exist", "extra", "faint", "faith", "false",
+    "fancy", "fatal", "fault", "feast", "fiber", "field", "fight", "final",
+    "first", "fixed", "flame", "fleet", "flesh", "flick", "float", "flock",
+    "flood", "floor", "flour", "fluid", "flush", "focus", "force", "forge",
+    "forth", "forum", "found", "frame", "frank", "fraud", "fresh", "front",
+    "frost", "fruit", "fully", "funny", "ghost", "giant", "given", "glass",
+    "globe", "gloom", "glory", "gloss", "glyph", "going", "grace", "grade",
+    "grain", "grand", "grant", "graph", "grasp", "grass", "grave", "great",
+    "green", "greet", "grief", "grill", "grind", "gross", "group", "grove",
+    "grown", "guard", "guess", "guest", "guide", "guild", "guilt", "habit",
+    "happy", "harsh", "heart", "heavy", "hence", "hobby", "honor", "horse",
+    "hotel", "house", "human", "humor", "ideal", "image", "imply", "index",
+    "indie", "inner", "input", "irony", "ivory", "jewel", "joint", "joker",
+    "judge", "juice", "kebab", "knife", "knock", "known", "label", "labor",
+    "large", "laser", "later", "laugh", "layer", "learn", "lease", "least",
+    "leave", "legal", "lemon", "level", "light", "limit", "linen", "liver",
+    "local", "logic", "loose", "lover", "lower", "loyal", "lucky", "lunch",
+    "lyric", "magic", "major", "maker", "manor", "maple", "march", "match",
+    "mayor", "media", "mercy", "merge", "merit", "metal", "midst", "might",
+    "minor", "minus", "mixed", "model", "money", "month", "moral", "motor",
+    "mount", "mouse", "mouth", "movie", "music", "naive", "nerve", "never",
+    "newly", "night", "noble", "noise", "north", "noted", "novel", "nurse",
+    "nylon", "occur", "ocean", "offer", "often", "olive", "onset", "opera",
+    "orbit", "order", "organ", "other", "outer", "owner", "oxide", "ozone",
+    "paint", "panel", "panic", "paper", "party", "patch", "pause", "peace",
+    "pearl", "penny", "phase", "phone", "photo", "piano", "piece", "pilot",
+    "pinch", "pixel", "pizza", "place", "plain", "plane", "plant", "plate",
+    "plaza", "plead", "pluck", "plumb", "plume", "plush", "point", "polar",
+    "pouch", "pound", "power", "press", "price", "pride", "prime", "print",
+    "prior", "prize", "probe", "proof", "proud", "prove", "proxy", "pulse",
+    "pupil", "purse", "quest", "queue", "quick", "quiet", "quilt", "quirk",
+    "quota", "quote", "radar", "radio", "raise", "rally", "ranch", "range",
+    "rapid", "ratio", "reach", "react", "realm", "rebel", "refer", "reign",
+    "relax", "reply", "rider", "ridge", "rifle", "right", "rigid", "rival",
+    "river", "robot", "rocky", "roman", "rouge", "rough", "round", "route",
+    "royal", "rugby", "ruler", "rural", "sadly", "saint", "salad", "salon",
+    "sauce", "scale", "scare", "scene", "scent", "scope", "score", "scout",
+    "screw", "sense", "serve", "setup", "seven", "shade", "shaft", "shake",
+    "shall", "shame", "shape", "share", "shark", "sharp", "sheep", "sheer",
+    "sheet", "shelf", "shell", "shift", "shine", "shirt", "shock", "shoot",
+    "shore", "short", "shout", "sight", "sigma", "since", "sixth", "sixty",
+    "sized", "skill", "skull", "slash", "sleep", "slice", "slide", "small",
+    "smart", "smell", "smile", "smith", "smoke", "snack", "snake", "solar",
+    "solid", "solve", "sorry", "sound", "south", "space", "spare", "spark",
+    "speak", "speed", "spell", "spend", "spice", "spill", "spine", "spite",
+    "split", "spoke", "sport", "spray", "squad", "stack", "staff", "stage",
+    "stain", "stair", "stake", "stale", "stall", "stamp", "stand", "stare",
+    "start", "state", "steam", "steel", "steep", "steer", "stern", "stick",
+    "still", "stock", "stone", "stood", "store", "storm", "story", "stove",
+    "stuff", "style", "sugar", "suite", "sunny", "super", "surge", "swamp",
+    "swear", "sweep", "sweet", "swept", "swift", "swing", "sword", "swore",
+    "sworn", "syrup", "table", "taken", "taste", "teach", "teeth", "temple",
+    "their", "theme", "there", "these", "thick", "thing", "think", "third",
+    "those", "three", "threw", "throw", "thumb", "tidal", "tight", "timer",
+    "tired", "title", "today", "token", "topic", "total", "touch", "tough",
+    "tower", "toxic", "trace", "track", "trade", "trail", "train", "trait",
+    "trash", "treat", "trend", "trial", "tribe", "trick", "troop", "truck",
+    "truly", "trunk", "trust", "truth", "tumor", "twice", "twist", "ultra",
+    "uncle", "under", "undue", "unfit", "union", "unite", "unity", "until",
+    "upper", "upset", "urban", "usage", "usual", "valid", "value", "valve",
+    "vault", "venue", "verse", "video", "vigor", "vinyl", "viral", "virtue",
+    "visit", "vista", "vital", "vivid", "vocal", "voice", "voter", "waist",
+    "watch", "water", "weigh", "weird", "wheat", "wheel", "where", "which",
+    "while", "white", "whole", "whose", "wider", "witch", "woman", "world",
+    "worry", "worse", "worst", "worth", "would", "wound", "wrist", "write",
+    "wrong", "wrote", "yacht", "yield", "young", "youth"
+  ],
+  "targets": [
+    { "id": 1, "word": "crane", "difficulty": 3.0 },
+    { "id": 2, "word": "apple", "difficulty": 3.0 },
+    { "id": 3, "word": "grape", "difficulty": 3.0 },
+    { "id": 4, "word": "style", "difficulty": 3.0 },
+    { "id": 5, "word": "hello", "difficulty": 3.0 },
+    { "id": 6, "word": "world", "difficulty": 3.0 },
+    { "id": 7, "word": "large", "difficulty": 3.0 },
+    { "id": 8, "word": "house", "difficulty": 3.0 },
+    { "id": 9, "word": "brain", "difficulty": 3.0 },
+    { "id": 10, "word": "cloud", "difficulty": 3.0 },
+    { "id": 11, "word": "dance", "difficulty": 3.0 },
+    { "id": 12, "word": "flame", "difficulty": 3.0 },
+    { "id": 13, "word": "giant", "difficulty": 3.0 },
+    { "id": 14, "word": "happy", "difficulty": 3.0 },
+    { "id": 15, "word": "lemon", "difficulty": 3.0 },
+    { "id": 16, "word": "mango", "difficulty": 3.0 },
+    { "id": 17, "word": "noble", "difficulty": 3.0 },
+    { "id": 18, "word": "ocean", "difficulty": 3.0 },
+    { "id": 19, "word": "piano", "difficulty": 3.0 },
+    { "id": 20, "word": "queen", "difficulty": 3.0 },
+    { "id": 21, "word": "sugar", "difficulty": 3.0 },
+    { "id": 22, "word": "tiger", "difficulty": 3.0 },
+    { "id": 23, "word": "vivid", "difficulty": 3.0 },
+    { "id": 24, "word": "waste", "difficulty": 3.0 },
+    { "id": 25, "word": "yield", "difficulty": 3.0 },
+    { "id": 26, "word": "zebra", "difficulty": 3.0 },
+    { "id": 27, "word": "ghost", "difficulty": 3.0 },
+    { "id": 28, "word": "judge", "difficulty": 3.0 },
+    { "id": 29, "word": "knife", "difficulty": 3.0 },
+    { "id": 30, "word": "lucky", "difficulty": 3.0 },
+    { "id": 31, "word": "movie", "difficulty": 3.0 },
+    { "id": 32, "word": "prize", "difficulty": 3.0 },
+    { "id": 33, "word": "quiet", "difficulty": 3.0 },
+    { "id": 34, "word": "solar", "difficulty": 3.0 },
+    { "id": 35, "word": "truly", "difficulty": 3.0 },
+    { "id": 36, "word": "vital", "difficulty": 3.0 },
+    { "id": 37, "word": "wheat", "difficulty": 3.0 },
+    { "id": 38, "word": "xenon", "difficulty": 3.0 },
+    { "id": 39, "word": "yacht", "difficulty": 3.0 },
+    { "id": 40, "word": "zebra", "difficulty": 3.0 }
+  ]
+}

+ 2848 - 0
package-lock.json

@@ -0,0 +1,2848 @@
+{
+  "name": "wordle",
+  "lockfileVersion": 3,
+  "requires": true,
+  "packages": {
+    "": {
+      "name": "wordle",
+      "workspaces": [
+        "client",
+        "server",
+        "shared"
+      ]
+    },
+    "client": {
+      "name": "@wordle/client",
+      "version": "1.0.0",
+      "dependencies": {
+        "@wordle/shared": "*",
+        "react": "^19.0.0",
+        "react-dom": "^19.0.0"
+      },
+      "devDependencies": {
+        "@types/react": "^19.0.0",
+        "@types/react-dom": "^19.0.0",
+        "@vitejs/plugin-react": "^4.0.0",
+        "typescript": "^6.0.0",
+        "vite": "^7.0.0"
+      }
+    },
+    "node_modules/@babel/code-frame": {
+      "version": "7.29.7",
+      "resolved": "https://registry.npmjs.org/@babel/code-frame/-/code-frame-7.29.7.tgz",
+      "integrity": "sha512-Aup7aUOfpbAUg2ROOJN6Iw5f9DMBlzu0mIkm/malLQFN/YQgO48wCj0Kxa3sEHJvPVFg7siR+qRInwXd2qhQKw==",
+      "dev": true,
+      "license": "MIT",
+      "dependencies": {
+        "@babel/helper-validator-identifier": "^7.29.7",
+        "js-tokens": "^4.0.0",
+        "picocolors": "^1.1.1"
+      },
+      "engines": {
+        "node": ">=6.9.0"
+      }
+    },
+    "node_modules/@babel/compat-data": {
+      "version": "7.29.7",
+      "resolved": "https://registry.npmjs.org/@babel/compat-data/-/compat-data-7.29.7.tgz",
+      "integrity": "sha512-locTkQyKvwIEgBzVrn8693ebc97F2U8ZHjbXwDXJ5Fn2TCpNwTlKcaKLkdHop5c/icOFE7qt7Q9JC5hnKNa6Gg==",
+      "dev": true,
+      "license": "MIT",
+      "engines": {
+        "node": ">=6.9.0"
+      }
+    },
+    "node_modules/@babel/core": {
+      "version": "7.29.7",
+      "resolved": "https://registry.npmjs.org/@babel/core/-/core-7.29.7.tgz",
+      "integrity": "sha512-RgHBCvtjbOK2gXSNBNIkNoEc9qoVEtau3hj8gEqKQuL3HZAibKarWFEI3Lfm6EYKkLalOh8eSrj9b+ch9H/VBA==",
+      "dev": true,
+      "license": "MIT",
+      "dependencies": {
+        "@babel/code-frame": "^7.29.7",
+        "@babel/generator": "^7.29.7",
+        "@babel/helper-compilation-targets": "^7.29.7",
+        "@babel/helper-module-transforms": "^7.29.7",
+        "@babel/helpers": "^7.29.7",
+        "@babel/parser": "^7.29.7",
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+          "optional": true
+        }
+      }
+    },
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+      "license": "ISC"
+    },
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+      "dev": true,
+      "license": "ISC"
+    },
+    "server": {
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+      "version": "1.0.0",
+      "dependencies": {
+        "@wordle/shared": "*",
+        "express": "^5.0.0"
+      },
+      "devDependencies": {
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+        "@types/node": "^22.0.0",
+        "tsx": "^4.0.0",
+        "typescript": "^6.0.0"
+      }
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+    "shared": {
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+      "version": "1.0.0",
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+}

+ 5 - 0
package.json

@@ -0,0 +1,5 @@
+{
+  "name": "wordle",
+  "private": true,
+  "workspaces": ["client", "server", "shared"]
+}

+ 22 - 0
server/package.json

@@ -0,0 +1,22 @@
+{
+  "name": "@wordle/server",
+  "version": "1.0.0",
+  "private": true,
+  "type": "module",
+  "scripts": {
+    "dev": "tsx watch src/index.ts",
+    "build": "tsc",
+    "start": "node dist/index.js",
+    "typecheck": "tsc --noEmit"
+  },
+  "dependencies": {
+    "@wordle/shared": "*",
+    "express": "^5.0.0"
+  },
+  "devDependencies": {
+    "@types/express": "^5.0.0",
+    "@types/node": "^22.0.0",
+    "tsx": "^4.0.0",
+    "typescript": "^6.0.0"
+  }
+}

+ 44 - 0
server/src/daily-word.ts

@@ -0,0 +1,44 @@
+/**
+ * Compute the daily word ID deterministically from the current date.
+ * Timezone: America/New_York (EST/EDT).
+ *
+ * Formula: (daysSinceEpoch mod targetCount) + 1
+ * Epoch: 2026-01-01 (arbitrary fixed reference)
+ *
+ * Uses Intl.DateTimeFormat to extract the date in the target timezone,
+ * avoiding toLocaleString+re-parse pitfalls that break when the server
+ * timezone differs from America/New_York.
+ */
+
+const EPOCH_DATE = new Date('2026-01-01T00:00:00-05:00'); // EST
+
+function getDateInTz(date: Date, tz: string): string {
+  // en-CA locale gives YYYY-MM-DD format
+  return new Intl.DateTimeFormat('en-CA', {
+    timeZone: tz,
+    year: 'numeric',
+    month: '2-digit',
+    day: '2-digit',
+  }).format(date);
+}
+
+function daysBetween(a: string, b: string): number {
+  // Parse YYYY-MM-DD as UTC midnight for consistent arithmetic
+  const da = new Date(a + 'T00:00:00Z').getTime();
+  const db = new Date(b + 'T00:00:00Z').getTime();
+  return Math.floor((da - db) / 86_400_000);
+}
+
+function getDaysSinceEpoch(now: Date): number {
+  const nyDate = getDateInTz(now, 'America/New_York');
+  const epochDate = getDateInTz(EPOCH_DATE, 'America/New_York');
+  return daysBetween(nyDate, epochDate);
+}
+
+export function getDailyWordId(targetCount: number, now: Date = new Date()): number {
+  if (targetCount <= 0) {
+    throw new Error('targetCount must be positive');
+  }
+  const days = getDaysSinceEpoch(now);
+  return (days % targetCount) + 1;
+}

+ 46 - 0
server/src/feedback.ts

@@ -0,0 +1,46 @@
+/**
+ * Compute Wordle feedback colors for a guess against the target word.
+ *
+ * Algorithm (Feedback Scoring Rule):
+ * 1. Mark exact-position matches (green/'g'), decrement remaining letter count
+ * 2. For remaining positions, mark as yellow/'y' if letter still has remaining count
+ * 3. All other positions are gray/'x'
+ *
+ * Returns a 5-element array of 'g' | 'y' | 'x'.
+ */
+export function computeFeedback(target: string, guess: string): string[] {
+  if (target.length !== 5 || guess.length !== 5) {
+    throw new Error('Target and guess must be exactly 5 letters');
+  }
+
+  const targetUpper = target.toLowerCase();
+  const guessUpper = guess.toLowerCase();
+
+  // Count letters in target
+  const targetCounts: Record<string, number> = {};
+  for (const ch of targetUpper) {
+    targetCounts[ch] = (targetCounts[ch] ?? 0) + 1;
+  }
+
+  const result: string[] = Array(5).fill('x');
+
+  // Pass 1: greens (exact position matches)
+  for (let i = 0; i < 5; i++) {
+    if (guessUpper[i] === targetUpper[i]) {
+      result[i] = 'g';
+      targetCounts[guessUpper[i]]--;
+    }
+  }
+
+  // Pass 2: yellows (letter present but wrong position, remaining count)
+  for (let i = 0; i < 5; i++) {
+    if (result[i] === 'g') continue; // already matched
+    const ch = guessUpper[i];
+    if ((targetCounts[ch] ?? 0) > 0) {
+      result[i] = 'y';
+      targetCounts[ch]--;
+    }
+  }
+
+  return result;
+}

+ 36 - 0
server/src/index.ts

@@ -0,0 +1,36 @@
+import express from 'express';
+import { readFileSync } from 'fs';
+import { resolve, dirname } from 'path';
+import { fileURLToPath } from 'url';
+import type { WordBank } from '@wordle/shared';
+import { createDailyRouter } from './routes/daily.js';
+import { createGuessRouter } from './routes/guess.js';
+import { createPlayAgainRouter } from './routes/play-again.js';
+
+const __dirname = dirname(fileURLToPath(import.meta.url));
+
+// Load word bank at startup
+const wordBankPath = resolve(__dirname, '../../data/word-bank.json');
+const wordBank: WordBank = JSON.parse(readFileSync(wordBankPath, 'utf-8'));
+
+const app = express();
+app.use(express.json());
+
+// API routes
+app.use('/api/daily', createDailyRouter(wordBank));
+app.use('/api/guess', createGuessRouter(wordBank));
+app.use('/api/play-again', createPlayAgainRouter(wordBank));
+
+// Serve SPA in production
+const clientDist = resolve(__dirname, '../../client/dist');
+app.use(express.static(clientDist));
+app.get('/{*path}', (_req, res) => {
+  res.sendFile(resolve(clientDist, 'index.html'));
+});
+
+const PORT = process.env.PORT ? parseInt(process.env.PORT) : 3000;
+app.listen(PORT, () => {
+  console.log(`Server listening on port ${PORT}`);
+});
+
+export default app;

+ 40 - 0
server/src/play-again.ts

@@ -0,0 +1,40 @@
+import type { TargetWord } from '@wordle/shared';
+
+/**
+ * Select a target word weighted by proximity to the player's skill level.
+ *
+ * Algorithm:
+ * 1. Compute a weight for each target based on how close its difficulty
+ *    is to the player's skill (Gaussian-like: 1 / (1 + (diff - skill)^2))
+ * 2. Pick randomly, weighted by those weights.
+ *
+ * If all difficulties are equal (default 3.0), this degenerates to uniform random.
+ */
+export function selectPlayAgainWord(
+  targets: TargetWord[],
+  skillMetric: number
+): TargetWord {
+  if (targets.length === 0) {
+    throw new Error('No target words available');
+  }
+
+  // Compute weights: closer difficulty = higher weight
+  const weights = targets.map((t) => {
+    const delta = t.difficulty - skillMetric;
+    return 1 / (1 + delta * delta);
+  });
+
+  // Weighted random selection
+  const totalWeight = weights.reduce((sum, w) => sum + w, 0);
+  let r = Math.random() * totalWeight;
+
+  for (let i = 0; i < targets.length; i++) {
+    r -= weights[i];
+    if (r <= 0) {
+      return targets[i];
+    }
+  }
+
+  // Fallback (floating point edge case)
+  return targets[targets.length - 1];
+}

+ 14 - 0
server/src/routes/daily.ts

@@ -0,0 +1,14 @@
+import { Router, Request, Response } from 'express';
+import type { WordBank } from '@wordle/shared';
+import { getDailyWordId } from '../daily-word.js';
+
+export function createDailyRouter(wordBank: WordBank): Router {
+  const router = Router();
+
+  router.get('/', (_req: Request, res: Response) => {
+    const wordId = getDailyWordId(wordBank.targets.length);
+    res.json({ wordId });
+  });
+
+  return router;
+}

+ 62 - 0
server/src/routes/guess.ts

@@ -0,0 +1,62 @@
+import { Router, Request, Response } from 'express';
+import type { WordBank, GuessResponse } from '@wordle/shared';
+import { isValidGuess, getTargetWord } from '../validate.js';
+import { computeFeedback } from '../feedback.js';
+
+export function createGuessRouter(wordBank: WordBank): Router {
+  const router = Router();
+
+  router.post('/', (req: Request, res: Response) => {
+    const { wordId, guess, tryNo } = req.body ?? {};
+
+    // Validate request shape
+    if (typeof wordId !== 'number' || typeof guess !== 'string' || typeof tryNo !== 'number') {
+      res.status(400).json({ error: 'Invalid request: wordId (number), guess (string), and tryNo (number) required' });
+      return;
+    }
+
+    if (guess.length !== 5) {
+      res.status(400).json({ error: 'Guess must be exactly 5 letters' });
+      return;
+    }
+
+    // Validate the guess is a real word
+    if (!isValidGuess(wordBank, guess)) {
+      const response: GuessResponse = { valid: false };
+      res.json(response);
+      return;
+    }
+
+    // Look up target word
+    const target = getTargetWord(wordBank, wordId);
+    if (!target) {
+      res.status(404).json({ error: `Word ${wordId} not found` });
+      return;
+    }
+
+    // Compute feedback
+    const colors = computeFeedback(target.word, guess);
+    const correct = colors.every((c) => c === 'g');
+    const isLastAttempt = tryNo >= 6;
+
+    const response: GuessResponse = {
+      valid: true,
+      colors,
+      correct,
+    };
+
+    // Reveal word on loss (last attempt, not correct)
+    if (isLastAttempt && !correct) {
+      response.word = target.word;
+    }
+
+    // Include difficulty on final guess (win or loss)
+    if (correct || isLastAttempt) {
+      response.difficulty = target.difficulty;
+    }
+
+    res.json(response);
+  });
+
+  return router;
+}

+ 21 - 0
server/src/routes/play-again.ts

@@ -0,0 +1,21 @@
+import { Router, Request, Response } from 'express';
+import type { WordBank } from '@wordle/shared';
+import { selectPlayAgainWord } from '../play-again.js';
+
+export function createPlayAgainRouter(wordBank: WordBank): Router {
+  const router = Router();
+
+  router.post('/', (req: Request, res: Response) => {
+    const { skillMetric } = req.body ?? {};
+
+    if (typeof skillMetric !== 'number') {
+      res.status(400).json({ error: 'skillMetric (number) required' });
+      return;
+    }
+
+    const target = selectPlayAgainWord(wordBank.targets, skillMetric);
+    res.json({ wordId: target.id });
+  });
+
+  return router;
+}

+ 21 - 0
server/src/validate.ts

@@ -0,0 +1,21 @@
+import type { WordBank } from '@wordle/shared';
+
+/**
+ * Check whether a guess is in the word bank's guessable list.
+ */
+export function isValidGuess(wordBank: WordBank, guess: string): boolean {
+  if (guess.length !== 5) return false;
+  return wordBank.guessable.includes(guess.toLowerCase());
+}
+
+/**
+ * Look up a target word by ID. Returns undefined if not found.
+ */
+export function getTargetWord(
+  wordBank: WordBank,
+  wordId: number
+): { word: string; difficulty: number } | undefined {
+  const target = wordBank.targets.find((t) => t.id === wordId);
+  if (!target) return undefined;
+  return { word: target.word, difficulty: target.difficulty };
+}

+ 16 - 0
server/tsconfig.json

@@ -0,0 +1,16 @@
+{
+  "compilerOptions": {
+    "target": "ES2022",
+    "module": "ESNext",
+    "moduleResolution": "bundler",
+    "outDir": "./dist",
+    "rootDir": "./src",
+    "strict": true,
+    "esModuleInterop": true,
+    "skipLibCheck": true,
+    "forceConsistentCasingInFileNames": true,
+    "resolveJsonModule": true,
+    "declaration": true
+  },
+  "include": ["src/**/*.ts"]
+}

+ 13 - 0
shared/package.json

@@ -0,0 +1,13 @@
+{
+  "name": "@wordle/shared",
+  "version": "1.0.0",
+  "private": true,
+  "main": "./src/index.ts",
+  "types": "./src/index.ts",
+  "scripts": {
+    "typecheck": "tsc --noEmit"
+  },
+  "devDependencies": {
+    "typescript": "^6.0.0"
+  }
+}

+ 40 - 0
shared/src/api.ts

@@ -0,0 +1,40 @@
+/** GET /api/daily response */
+export interface DailyResponse {
+  wordId: number;
+}
+
+/** POST /api/guess request */
+export interface GuessRequest {
+  wordId: number;
+  guess: string;
+  tryNo: number;
+}
+
+/** POST /api/guess response */
+export interface GuessResponse {
+  /** Whether the guess is a valid word in the word bank */
+  valid: boolean;
+  /** 5-element array of single-char codes: 'g'=green, 'y'=yellow, 'x'=gray. Only present when valid=true. */
+  colors?: string[];
+  /** Whether the guess is fully correct (all 'g'). Only present when valid=true. */
+  correct?: boolean;
+  /** The correct word, revealed only on loss (tryNo=6, correct=false). */
+  word?: string;
+  /** Word difficulty score, included on final guess response (win or loss). */
+  difficulty?: number;
+}
+
+/** POST /api/play-again request */
+export interface PlayAgainRequest {
+  skillMetric: number;
+}
+
+/** POST /api/play-again response */
+export interface PlayAgainResponse {
+  wordId: number;
+}
+
+/** Standard API error shape */
+export interface ApiError {
+  error: string;
+}

+ 41 - 0
shared/src/game.ts

@@ -0,0 +1,41 @@
+/** Single guess with server feedback */
+export interface GuessEntry {
+  guess: string;
+  colors: string[];
+}
+
+/** Lifetime statistics */
+export interface GameStats {
+  gamesPlayed: number;
+  wins: number;
+  histogram: number[]; // index 0=1 attempt, 5=6 attempts, 6=fail
+  currentStreak: number;
+  maxStreak: number;
+}
+
+/** All browser-persisted state */
+export interface PersistedState {
+  rulesSeen: boolean;
+  stats: GameStats;
+  currentGame?: {
+    wordId: number;
+    guesses: GuessEntry[];
+  };
+  skillMetric: number;
+}
+
+/** Default persisted state for first-time visitors */
+export function defaultPersistedState(): PersistedState {
+  return {
+    rulesSeen: false,
+    stats: {
+      gamesPlayed: 0,
+      wins: 0,
+      histogram: [0, 0, 0, 0, 0, 0, 0],
+      currentStreak: 0,
+      maxStreak: 0,
+    },
+    currentGame: undefined,
+    skillMetric: 3.0,
+  };
+}

+ 3 - 0
shared/src/index.ts

@@ -0,0 +1,3 @@
+export * from './api.js';
+export * from './game.js';
+export * from './word-bank.js';

+ 12 - 0
shared/src/word-bank.ts

@@ -0,0 +1,12 @@
+/** A target word with its pre-computed difficulty score */
+export interface TargetWord {
+  id: number;
+  word: string;
+  difficulty: number;
+}
+
+/** The complete word bank structure */
+export interface WordBank {
+  guessable: string[];
+  targets: TargetWord[];
+}

+ 18 - 0
shared/tsconfig.json

@@ -0,0 +1,18 @@
+{
+  "compilerOptions": {
+    "target": "ES2022",
+    "module": "ESNext",
+    "moduleResolution": "bundler",
+    "declaration": true,
+    "declarationMap": true,
+    "sourceMap": true,
+    "composite": true,
+    "outDir": "./dist",
+    "rootDir": "./src",
+    "strict": true,
+    "esModuleInterop": true,
+    "skipLibCheck": true,
+    "forceConsistentCasingInFileNames": true
+  },
+  "include": ["src/**/*.ts"]
+}

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+ 0 - 0
shared/tsconfig.tsbuildinfo


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