# Addendum: Parked Features & Architectural Notes ## Source Derived from brainstorming session: `_bmad-output/brainstorming/brainstorm-wordle-clone-2026-07-07/` ## Architectural Centerpiece The computer solver engine is the load-bearing system. It pre-computes attempt counts for every word in the bank using multiple algorithms. That data drives: word difficulty ranking (v1), word tier assignment (post-v1), adaptive difficulty (post-v1), percentile ranking (post-v1), streak quality weighting (post-v1), solvability validation (v1), and the computer-guess subgame (post-v1). Build the solver once, unlock features incrementally. ## Parked Features (Post-V1) These are prioritized by friend feedback after v1 ships. Listed in rough dependency order on the solver engine. ### Tier 1 — Builds directly on solver data | Feature | Description | Depends on | |---|---|---| | Adaptive difficulty | Track per-word global averages; words self-sort into difficulty tiers; player MMR drifts with performance | Solver baseline, per-word stats | | Percentile ranking | "Top 15%" instead of "#14,327" on results screen | Per-word global stats | | Streak quality weighting | Streaks on harder words count more than streaks on easy words | Word difficulty tiers | | Daily word + infinite after-play | One shared daily word, then optional endless play | Word bank, game loop | ### Tier 2 — Extends the experience | Feature | Description | Depends on | |---|---|---| | Standardized hints | Same hint given to every player on attempt 5 (weak) and 6 (stronger) | Per-word hint definitions | | Post-solve learning layer | Definition, etymology, example sentence, picture after solving | External dictionary/image APIs | | Computer-guess subgame | Player picks word, computer solves — teaches strategy | Solver engine | ### Tier 3 — New game modes | Feature | Description | Depends on | |---|---|---| | Real-time 2-player | Both players guess same word simultaneously | Multiplayer infrastructure | | Variable word length | 3-letter speed rounds, 7-letter marathon | Word bank expansion | | Position-blind hard mode | Yellow/gray only, no green position hints | Game mode framework | ## Permanently Rejected - **User-submitted words** — can't trust community adequacy/moderation - **Time-penalty mechanics** — doesn't add value - **Mid-game hints (before attempt 5)** — breaks statistical comparability - **No-color-feedback mode** — too few attempts for 5-letter deduction without position hints ## Prioritization Process Post-v1: put the game in front of friends → ask which feature they want first → build that → repeat.