# DO NOT EDIT -- overwritten on every update. # # Workflow customization surface for gds-create-game-brief. # # Override files (not edited here): # {project-root}/_bmad/custom/gds-create-game-brief.toml (team) # {project-root}/_bmad/custom/gds-create-game-brief.user.toml (personal) [workflow] # --- Configurable below. Overrides merge per BMad structural rules: --- # scalars: override wins • arrays: append # Steps to run before the standard activation (config load, greet). # Use for pre-flight loads, compliance checks, etc. activation_steps_prepend = [] # Steps to run after greet but before the workflow begins. # Use for context-heavy setup that should happen once the user has been acknowledged. activation_steps_append = [] # Persistent facts the workflow keeps in mind for the whole run # (studio standards, platform constraints, stylistic guardrails). # Each entry is either a literal sentence, a skill prefixed with `skill:`, or a # `file:`-prefixed path/glob whose contents are loaded as facts. Empty by default. # # Common opt-ins (set in team/user override TOML): # "file:{project-root}/**/project-context.md" # load project context if gds-generate-project-context produced one # "skill:acme-studio:brand-and-rating-guidelines" # a skill that contains studio info # "Every game brief must anchor on a single core fantasy players can describe in one sentence." persistent_facts = [] # Executed when the workflow completes (after the user has been told the # brief is ready). Accepts either a string scalar (single instruction) # or an array of instructions executed in order. Empty for none. on_complete = "" # Default game-brief structure. Treated as a starting point — the LLM adapts it # to the game, purpose, and genre. Override the path in team/user TOML to enforce # a different structure (e.g. live-service, narrative-heavy, mobile-F2P). brief_template = "assets/brief-template.md" # Run folder location. The brief and optional addendum land inside # `{brief_output_path}/{run_folder_pattern}/`. Resume-check scans # `{brief_output_path}` for prior unfinished runs. brief_output_path = "{planning_artifacts}/briefs" run_folder_pattern = "brief-{project_name}-{date}" # Polish passes applied to human-consumed docs at finalize. Each entry is a # `skill:`, `file:`, or plain-text directive run as a parallel subagent against # the draft; findings are applied before the user sees it. Encodes standards, # not options. # # Examples: # "skill:bmad-editorial-review-prose" # "file:{project-root}/_bmad/style-guides/studio-voice.md" # "Convert all dates to ISO 8601 format." # # Suggested order (broader passes first, narrower last): # 1. Structural (cuts, reorganization, section sizing) # 2. Content/voice/conventions (studio standards, tone, terminology, rating) # 3. Prose mechanics (grammar, clarity, typos) # # Override the array in team/user TOML to add additional standards. Append-only: # base entries cannot be removed or replaced (resolver has no removal mechanism). polish_passes = [ "skill:bmad-editorial-review-structure", "skill:bmad-editorial-review-prose", ] # Reviewer panel applied at finalize, after polish_passes. Each entry is a # `skill:`, `file:`, or plain-text directive run as a parallel subagent that # critiques the draft and returns findings (it does not silently rewrite). # Prefix an entry with `required:` to make it a hard gate — the workflow will # not present the brief as final until that reviewer passes or the user waives # it. `finalize_reviewers` is an alias surface for the same gate. Empty by default. # # Examples (set in team/user override TOML): # "skill:acme-studio:greenlight-review" # "required:Confirm the core fantasy is stated in a single sentence and the MVP is truly minimal." # "When the brief targets a rated platform, cross-check content against corp:rating_reference." reviewers = [] finalize_reviewers = [] # Name or directive of the single reviewer treated as the required gate when # not expressed inline via a `required:` prefix above. Empty by default. required_reviewer = "" # External-source registry. Natural-language directives describing knowledge # bases, MCP tools, or internal systems the LLM may consult during the workflow # when a relevant need surfaces. The LLM does NOT query these preemptively — it # consults them on demand (during Discovery, validation, drafting, etc.). Each # entry names the tool, the conditions for using it, and any fields it needs. # If a named MCP tool is unavailable at runtime, the LLM falls back to standard # behavior and notes the gap. Empty by default. # # Examples (set in team/user override TOML): # "When researching genre context, consult corp:kb_search (database='game-design-docs') before web search." # "For player-sentiment signal during Discovery, query corp:wishlist_search with project={project_name}." # "When validating platform-rating claims, cross-check against corp:rating_reference." external_sources = [] # External-handoff routing. Natural-language directives the LLM applies at # Finalize to route outputs beyond local files (Confluence, Notion, Google # Drive, ticket systems, etc.). Each entry names the MCP tool, the destination, # and the fields it needs. Handoffs run after the artifact is polished and # before the final user-facing message. URLs or IDs returned by the destination # are captured and surfaced to the user. If a named tool is unavailable at # runtime, the handoff is skipped and flagged in the JSON status; local files # always exist regardless. Fires automatically — users can opt out in their # prompt for a specific run. Empty by default. # # Examples (set in team/user override TOML): # "After finalize, upload brief.md and addendum.md to Confluence via corp:confluence_upload (space_key='GAME', parent_page='Game Briefs', label='brief', author={user_name})." # "Post a ready-for-review ping to Slack via corp:slack_post (channel='#game-design', text='New game brief: '+{confluence_url})." external_handoffs = []