Tests/ directory exists with proper structure)Tests/PlayMode/E2E/ directory createdTests/PlayMode/E2E/Infrastructure/ directory createdTests/PlayMode/E2E/Scenarios/ directory createdTests/PlayMode/E2E/TestData/ directory createdE2E.asmdef created with correct assembly referencesGameE2ETestFixture.cs created with correct class referencesScenarioBuilder.cs created with at least placeholder methodsInputSimulator.cs created matching detected input systemAsyncAssert.cs created with core assertion methodsExampleE2ETest.cs created with working infrastructure testREADME.md created with usage documentationGameStateClass referenceSceneName defaultWaitForGameReady uses correct ready propertyUnitySetUp and UnityTearDown properly structuredBuild() executes all queued actionsFromSaveFile method scaffoldedReset() method cleans up stateWaitUntil includes timeout and descriptive failureWaitForValue provides current vs expected in failureAssertNeverTrue for negative assertionsoverrideReferences set to trueprecompiledReferences includes nunit.framework.dllprecompiledReferences includes UnityEngine.TestRunner.dllprecompiledReferences includes UnityEditor.TestRunner.dllUNITY_INCLUDE_TESTS define constraint setExampleE2ETests.Infrastructure_GameLoadsAndReachesReadyState passes