playtest-template.md 4.6 KB

Playtest Plan: {BUILD_NAME}

Version: {BUILD_VERSION} Created: {DATE} Session Date(s): {PLAYTEST_DATES}


Overview

Objective

{What are we trying to learn from this playtest?}

Build Information

  • Version: {version}
  • Platform: {PC/Console/Mobile}
  • Content: {What's included in this build}
  • Known Issues: {List any known bugs to ignore}

Success Criteria

{How will we know the playtest was successful?}


Participants

Target Profile

  • Player Type: {casual/core/hardcore}
  • Genre Experience: {familiar/unfamiliar with genre}
  • Age Range: {if relevant}
  • Other Criteria: {specific requirements}

Recruitment

  • Count: {number of participants}
  • Source: {internal/external/panel}
  • Compensation: {if applicable}

Session Structure

Pre-Session (15 minutes)

  1. Welcome (5 min)

    • Introduce yourself and the team
    • Explain what they'll be doing
    • Emphasize: "We're testing the game, not you"
  2. Consent & Setup (5 min)

    • Recording consent: {yes/no}
    • NDA: {yes/no}
    • Collect demographic info: {yes/no}
    • Hardware preferences
  3. Instructions (5 min)

    • "Play as you normally would"
    • "Think out loud if you're comfortable"
    • "Ask questions anytime"
    • "You can stop at any time"

Gameplay Session ({DURATION} minutes)

Free Play vs Guided Tasks

  • Free play - Let player explore naturally
  • Guided tasks - Specific scenarios to complete

Focus Areas

  1. {Area 1 - e.g., Tutorial effectiveness}
  2. {Area 2 - e.g., Combat feel}
  3. {Area 3 - e.g., Navigation clarity}

Intervention Threshold

Only intervene when:

  • Critical bug prevents progress
  • Player is genuinely distressed
  • Session time is running out
  • Player explicitly asks for help

Post-Session ({POST_DURATION} minutes)

Immediate Reactions

  1. "What was your overall impression of the game?"
  2. "What moment stood out the most?"
  3. "Would you play this again? Why or why not?"

Feature-Specific Questions

  1. {Question about focus area 1}
  2. {Question about focus area 2}
  3. {Question about focus area 3}

Open Feedback

  1. "Is there anything you wish the game had?"
  2. "Anything else you'd like to share?"
  3. "Questions for us?"

Observation Guide

What to Watch For

Signal Examples Action
Confusion Pausing, circling, re-reading Note location, duration
Frustration Sighing, repeated attempts, quitting Note cause, frequency
Engagement Leaning in, exclaiming, "one more try" Note feature
Boredom Checking phone, rushing, disengaging Note when drop-off begins
Discovery "Oh!", trying things Note what triggered it

Metrics to Collect

  • Time to complete tutorial
  • Number of deaths/failures per section
  • Features/items discovered
  • Total session duration
  • Completion rate

Note-Taking Template

Participant: ___  Date: ___  Observer: ___

TIME | LOCATION | OBSERVATION | REACTION | NOTES
-----|----------|-------------|----------|------
     |          |             |          |
     |          |             |          |
     |          |             |          |

Key Moments:
1.
2.
3.

Overall Impression:


Team Roles

Role Responsibilities Assigned To
Facilitator Welcome, instructions, interview {name}
Note-taker Observations, timestamps {name}
Tech Support Build, recording, troubleshooting {name}

Logistics

Equipment

  • Game build installed and tested
  • Controllers/input devices
  • Recording equipment (if applicable)
  • Consent forms
  • Observation templates (printed)
  • Compensation (if applicable)

Environment

  • Quiet, private space
  • Comfortable seating
  • Water/snacks available
  • Clock/timer visible

Post-Playtest Process

Same Day

  • Quick team debrief (15 min)
  • Consolidate raw notes
  • Flag critical issues

Within 48 Hours

  • Synthesize findings
  • Identify patterns
  • Draft playtest report

Report Delivery

  • Due Date: {date}
  • Distribution: {team/stakeholders}
  • Format: {document/presentation}

Notes

{Any additional notes, special considerations, or reminders}