{Brief description of the game, genre, and core mechanics}
Target Platforms
PC (Steam/Epic)
PlayStation 5
Xbox Series X|S
Nintendo Switch
Mobile (iOS/Android)
Test Scope
{What is in scope and out of scope for testing}
Risk Assessment
High-Risk Areas
Area
Risk
Mitigation
{area}
{potential issue}
{test strategy}
Risk Priority Matrix
IMPACT
Low High
┌─────────┬─────────┐
High │ P2 │ P0 │
LIKELIHOOD ├─────────┼─────────┤
Low │ P3 │ P1 │
└─────────┴─────────┘
Test Categories
1. Core Gameplay Tests
1.1 Core Loop
SCENARIO: {Scenario Name}
GIVEN {preconditions}
WHEN {action}
THEN {expected outcome}
PRIORITY: P0
CATEGORY: gameplay
1.2 Combat/Interaction
{scenarios}
1.3 Movement/Physics
{scenarios}
2. Progression Tests
2.1 Save/Load System
SCENARIO: Basic Save/Load Round Trip
GIVEN player has made progress
WHEN game is saved and reloaded
THEN all progress is preserved
PRIORITY: P0
CATEGORY: progression
2.2 Unlock System
{scenarios}
2.3 Economy
{scenarios}
3. Multiplayer Tests (if applicable)
3.1 Connectivity
{scenarios}
3.2 Synchronization
{scenarios}
3.3 Network Degradation
{scenarios}
4. Platform Tests
4.1 Certification Requirements
{scenarios for TRC/XR items}
4.2 Input Handling
{scenarios}
4.3 Performance
{scenarios}
4.4 Accessibility
{scenarios}
Coverage Matrix
Feature
P0
P1
P2
P3
Total
Core Gameplay
Combat
Progression
Save/Load
Multiplayer
Platform
Total
Automation Strategy
Recommended for Automation (Unit/Integration)
{feature/scenario} - Reason
{feature/scenario} - Reason
Manual Testing Required
{feature/scenario} - Reason (e.g., requires human judgment on "feel")
{feature/scenario} - Reason
Automation Tools
Engine: {Unity/Unreal/Godot}
Framework: {Unity Test Framework/Unreal Automation/GUT}
CI Integration: {GitHub Actions/Jenkins/etc.}
Playtesting Recommendations
Internal Playtests
Focus: Core loop validation
Participants: QA + dev team
Duration: {hours}
External Playtests
Focus: User experience, difficulty curve
Participants: Target audience
Duration: {hours}
Next Steps
Review test design with team
Prioritize P0 test implementation
Set up test framework (use framework workflow)
Generate automated tests (use automate workflow)
Plan playtesting sessions (use playtest-plan workflow)
Appendix
Glossary
{Game-specific terms and definitions}
References
Game Design Document
Platform Certification Guidelines
Knowledge Base: qa-index.csv (loaded by gds-agent-game-dev from {skill_root}/gametest/qa-index.csv)