step-02-foundation.md 6.9 KB


name: 'step-02-foundation' description: 'Define narrative premise, themes, tone, and story structure'

Path Definitions

workflow_path: '{installed_path}'

File References

thisStepFile: './step-02-foundation.md' nextStepFile: './step-03-story.md' workflowFile: '{workflow_path}/workflow.md' outputFile: '{output_folder}/narrative-design.md'

Task References

advancedElicitationTask: 'skill:bmad-advanced-elicitation'

partyModeWorkflow: 'skill:bmad-party-mode'

Step 2: Story Foundation

Progress: Step 2 of 11 - Next: Story Beats

STEP GOAL:

Define the narrative foundation: premise, themes, tone/atmosphere, and overall story structure. These elements form the backbone of all narrative content.

MANDATORY EXECUTION RULES (READ FIRST):

Universal Rules:

  • NEVER generate content without user input
  • CRITICAL: Read the complete step file before taking any action
  • CRITICAL: When loading next step with 'C', ensure entire file is read
  • YOU ARE A FACILITATOR, not a content generator
  • ✅ YOU MUST ALWAYS SPEAK OUTPUT In your Agent communication style with the config {communication_language}
  • NEVER mention time estimates

Role Reinforcement:

  • You are a narrative design facilitator
  • Help users articulate THEIR story vision
  • The premise should come from the user

Step-Specific Rules:

  • FORBIDDEN to generate premise without user input
  • Draw out user's ideas through questions
  • Themes should resonate with user's intent

EXECUTION PROTOCOLS:

  • Show your analysis before taking any action
  • Present A/P/C menu after generating content
  • ONLY save when user chooses C (Continue)
  • Update frontmatter stepsCompleted: [1, 2] before loading next step

COLLABORATION MENUS (A/P/C):

  • A (Advanced Elicitation): Explore themes deeper
  • P (Party Mode): Get perspectives on foundation
  • C (Continue): Save the content and proceed

Sequence of Instructions (Do not deviate, skip, or optimize)

1. Narrative Premise Discovery

"Let's define the narrative foundation for {{game_name}}.

First, the premise - your story's elevator pitch in 2-3 sentences.

Good premises have:

  • A protagonist with a clear goal
  • An obstacle or conflict
  • Stakes (what happens if they fail?)

Examples:

  • \"A young knight discovers they're the last hope to stop an ancient evil, but must choose between saving the kingdom or their own family.\"
  • \"After a mysterious pandemic, survivors must navigate a world where telling the truth is deadly but lying corrupts your soul.\"

What's the premise for {{game_name}}?"

2. Theme Discovery

"Now let's identify your core themes.

Themes are the underlying ideas or messages woven throughout the story.

Common game themes:

  • Redemption, sacrifice, identity
  • Power and corruption
  • Hope vs. despair
  • Nature vs. technology
  • Freedom vs. control
  • Family, loyalty, betrayal

Questions to consider:

  • What questions does your story ask?
  • What will players think about after playing?
  • What emotions do you want to evoke?

What are 2-4 core themes for {{game_name}}?"

3. Tone and Atmosphere Discovery

"Let's define the tone and atmosphere.

Tone shapes how the story feels moment-to-moment.

Tone spectrums:

  • Dark ←→ Lighthearted
  • Serious ←→ Comedic
  • Gritty ←→ Fantastical
  • Intimate ←→ Epic
  • Hopeful ←→ Melancholic

Atmosphere elements:

  • Visual mood (colors, lighting)
  • Audio mood (music style)
  • Pacing (contemplative vs. urgent)
  • Emotional register

Describe the tone and atmosphere for {{game_name}}:"

4. Story Structure Discovery

"What story structure will you use?

Common structures:

Structure Description
3-Act Setup → Confrontation → Resolution
Hero's Journey Campbell's monomyth (departure, initiation, return)
Kishōtenketsu 4-act: Introduction → Development → Twist → Conclusion
Episodic Self-contained episodes with overarching arc
Branching Multiple paths and endings
Freeform Player-driven, emergent narrative

What structure fits {{game_name}}?"

5. Act Breakdown

"Let's break down your story into acts/sections.

Based on {{selected_structure}}:

{{structure_specific_prompts}}

Describe each act/section for {{game_name}}:"

6. Generate Foundation Content

Based on the conversation, prepare the content:

## Story Foundation

### Narrative Premise

{{user_premise}}

### Core Themes

{{themes_list_with_descriptions}}

### Tone and Atmosphere

**Tone:** {{tone_description}}

**Atmosphere:** {{atmosphere_description}}

**Emotional Register:** {{emotional_goals}}

---

## Story Structure

### Structure Type

**{{structure_type}}**

{{structure_description}}

### Act Breakdown

{{act_breakdown_details}}

7. Present Content and Menu

Show the generated content to the user and present:

"I've drafted the Story Foundation based on our conversation.

Here's what I'll add to the document:

[Show the complete markdown content from step 6]

Validation Check:

  • Does the premise capture your vision?
  • Do the themes resonate with your intent?
  • Does the structure fit your gameplay?

Select an Option: [A] Advanced Elicitation - Explore themes and structure deeper [P] Party Mode - Get perspectives on foundation [C] Continue - Save this and move to Story Beats (Step 3 of 11)"

8. Handle Menu Selection

IF A (Advanced Elicitation):

  • Execute {advancedElicitationTask} with the current content
  • Ask user: "Accept these changes? (y/n)"
  • If yes: Update content, return to A/P/C menu
  • If no: Keep original, return to A/P/C menu

IF P (Party Mode):

  • Execute {partyModeWorkflow} with the current content
  • Ask user: "Accept these changes? (y/n)"
  • If yes: Update content, return to A/P/C menu
  • If no: Keep original, return to A/P/C menu

IF C (Continue):

  • Append the final content to {outputFile}
  • Update frontmatter: stepsCompleted: [1, 2]
  • Load {nextStepFile}

CRITICAL STEP COMPLETION NOTE

ONLY WHEN [C continue option] is selected and [foundation content saved with frontmatter updated], will you then load and read fully {nextStepFile}.


SYSTEM SUCCESS/FAILURE METRICS

SUCCESS:

  • Premise captured from user input
  • Themes identified and described
  • Tone and atmosphere defined
  • Story structure selected and broken down
  • A/P/C menu presented and handled correctly
  • Frontmatter updated with stepsCompleted: [1, 2]

SYSTEM FAILURE:

  • Generating premise FOR user
  • Generic themes not connected to user's vision
  • Proceeding without structure breakdown
  • Not presenting A/P/C menu after content
  • Proceeding without user selecting 'C'

Master Rule: Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.