Understand the emotional context for design decisions
Agent: "When they find your solution, how are they feeling?
Think about:
- What just happened? (trigger moment)
- What are they hoping for?
- What are they worried about?"
Mental state determines:
Design for the human, not just the task.
Designer: "Just had another fight about who walks the dog.
Tired of nagging. Want a system that works without intervention.
Worried about adding more complexity to family life."
Design implications:
MENTAL STATE:
- Trigger: Just had family fight
- Feeling: Tired, frustrated
- Hope: System that works without intervention
- Fear: Adding more complexity
DESIGN IMPLICATIONS:
- Keep it simple
- Automate accountability
- Gentle, not pushy
- No nagging-style notifications
What's the end goal (mutual success)?