colors: primary: '#ffb02e' primaryHover: '#ff8c00' surface: '#12131a' surfaceAlt: '#1c1e29' text: '#f4f1e8' muted: '#8a8d9c' border: '#2c2f3d' health: '#e5484d' stamina: '#30a46c' mana: '#4493f8' legendary: '#c084fc' typography: font: 'Rajdhani, "Segoe UI", sans-serif' numeric: 'JetBrains Mono, monospace' scale: '1.333 perfect fourth' weights: '500 medium, 600 semibold, 700 bold' rounded: '0.25rem' spacing: '8px base grid' components: button: 'beveled panel, primary fill on focus, 1px inner glow, controller-focusable' panel: 'surfaceAlt fill, 1px border, sharp corners, subtle scanline texture' healthBar: 'segmented, health fill, darkens per missing segment, never fully empty UI'
Dark-fantasy arcade grit with a warm ember glow. The UI reads instantly at a glance during fast combat — high-contrast, sharp-cornered, faintly textured like worn metal. Non-diegetic HUD stays out of the way until it matters, then flares. The personality is a tense dungeon crawl lit by torchlight, not a sterile dashboard.
| Role | Token | Hex | Use |
|---|---|---|---|
| Primary | primary |
#ffb02e |
Selection, focus, ember accents |
| Primary Hov | primaryHover |
#ff8c00 |
Pressed / held controller focus |
| Surface | surface |
#12131a |
Title and pause backdrops |
| Surface Alt | surfaceAlt |
#1c1e29 |
Menu panels, inventory cells |
| Text | text |
#f4f1e8 |
Primary HUD and menu text |
| Muted | muted |
#8a8d9c |
Tooltips, secondary stats |
| Border | border |
#2c2f3d |
Panel edges, cell dividers |
| Health | health |
#e5484d |
Health bar fill, damage vignette |
| Stamina | stamina |
#30a46c |
Stamina / dodge meter |
| Mana | mana |
#4493f8 |
Ability / mana meter |
| Legendary | legendary |
#c084fc |
Legendary-tier loot, rare drops |
Contrast: text on surface 14.8:1; muted on surface 4.6:1; health/stamina/mana each tested against a 60% black HUD scrim for combat legibility (all ≥ 4.5:1). Resource colors are reinforced with icon + meter shape so they never rely on hue alone.
Rajdhani for labels and headings (condensed, readable at speed); JetBrains Mono for all numerics (ammo, gold, timers, damage numbers) so digits hold a fixed width and don't jitter as values change. Scale 1.333 perfect fourth from 16px base: 16 / 21 / 28 / 38. Weights: 500 body and tooltips, 600 menu items, 700 floating damage and run-timer.
8px base grid. HUD anchored to the four screen corners inside a 5% title-safe margin (TV-safe for couch play): health/resources bottom-left, minimap top-right, ability cooldowns bottom-center, run timer top-left. Menus center on a single column, controller-navigable top-to-bottom, max 480px wide.
Two HUD layers (in-world overlay; full-screen menu scrim at 75% black) plus a transient toast layer for pickups and level-up banners. No nested modals — pause replaces, never stacks.
0.25rem radius (near-sharp) on panels and cells; segmented bars for health/stamina/mana with hard segment gaps. 2px ember focus ring (primary) on the currently controller-focused element.
surfaceAlt resting, primary fill + inner glow when controller-focused, 1px border. Min 48px tall for couch legibility.surfaceAlt fill, 1px border, sharp corners, faint scanline texture.health; each missing segment darkens rather than vanishing so the player can always read max HP. Pulses on low-health.stamina) and mana (mana) as thin segmented arcs beside health.