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- # DO NOT EDIT -- overwritten on every update.
- #
- # Customization surface for bmad-workflow-builder. This governs how the builder
- # builds: the org-wide context, standards, budgets, and gates applied to every
- # skill it produces. It is distinct from the per-built-skill customize.toml the
- # builder decides on during an individual build.
- #
- # Override files (not edited here):
- # {project-root}/_bmad/custom/bmad-workflow-builder.toml (team)
- # {project-root}/_bmad/custom/bmad-workflow-builder.user.toml (personal)
- [workflow]
- # --- Configurable below. Overrides merge per BMad structural rules: ---
- # scalars: override wins • arrays: append
- # Steps to run before standard activation (config load, greet).
- # Use for org pre-flight loads or compliance checks.
- activation_steps_prepend = []
- # Steps to run after greet, before the build/analyze loop begins.
- # Use for context-heavy setup once the user has been acknowledged.
- activation_steps_append = []
- # Standards the builder keeps in mind for the whole session, loaded as context
- # into every build and analyze. Each entry is a literal sentence, a `skill:`
- # skill, or a `file:` path/glob whose contents load as facts. Use for house
- # conventions you want present but not hard-gated (for gates, see build_standards).
- # "Name the output consumer in every skill's overview."
- # "file:{project-root}/_bmad/standards/skill-house-style.md"
- persistent_facts = ["file:{project-root}/**/project-context.md"]
- # Executed when a build or analyze run completes, after the user has been told
- # the artifact is ready. String scalar (one instruction) or array (in order).
- on_complete = ""
- # --- Builder gates and budgets ---
- # Hard standards every BUILT skill must satisfy. Unlike persistent_facts
- # (context), these are enforced: applied as build criteria and checked again as
- # a conformance pass during Analyze. Each entry is a `skill:`, `file:`, or
- # plain-text directive. Append-only. Empty by default (no org gates).
- # "Every skill must ship at least one eval case."
- # "skill:acme-co:security-review"
- build_standards = []
- # Eval requirement for a build to be declared done. Empty (default) keeps evals
- # opt-in, offered at the eval beat but never forced. Set a directive to gate the
- # build on evals and to flag their absence during Analyze:
- # "baseline" -- require a passing baseline run (skill beats the bare model)
- # "any" -- require at least one eval case to exist and pass
- evals_required = ""
- # SKILL.md token budget, measured via scripts/count_tokens.py (cl100k_base).
- # Tiered: aim under _desired; between _desired and _budget warns the user; over
- # _budget is a hard finding the builder resolves by progressive disclosure
- # (lifting sections to references/ or assets/) until it is back under budget.
- skill_md_token_desired = 2000
- skill_md_token_budget = 3000
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