Playtest Plan: {BUILD_NAME}
Version: {BUILD_VERSION}
Created: {DATE}
Session Date(s): {PLAYTEST_DATES}
Overview
Objective
{What are we trying to learn from this playtest?}
Build Information
- Version: {version}
- Platform: {PC/Console/Mobile}
- Content: {What's included in this build}
- Known Issues: {List any known bugs to ignore}
Success Criteria
{How will we know the playtest was successful?}
Participants
Target Profile
- Player Type: {casual/core/hardcore}
- Genre Experience: {familiar/unfamiliar with genre}
- Age Range: {if relevant}
- Other Criteria: {specific requirements}
Recruitment
- Count: {number of participants}
- Source: {internal/external/panel}
- Compensation: {if applicable}
Session Structure
Pre-Session (15 minutes)
Welcome (5 min)
- Introduce yourself and the team
- Explain what they'll be doing
- Emphasize: "We're testing the game, not you"
Consent & Setup (5 min)
- Recording consent: {yes/no}
- NDA: {yes/no}
- Collect demographic info: {yes/no}
- Hardware preferences
Instructions (5 min)
- "Play as you normally would"
- "Think out loud if you're comfortable"
- "Ask questions anytime"
- "You can stop at any time"
Gameplay Session ({DURATION} minutes)
Free Play vs Guided Tasks
Focus Areas
- {Area 1 - e.g., Tutorial effectiveness}
- {Area 2 - e.g., Combat feel}
- {Area 3 - e.g., Navigation clarity}
Intervention Threshold
Only intervene when:
Post-Session ({POST_DURATION} minutes)
Immediate Reactions
- "What was your overall impression of the game?"
- "What moment stood out the most?"
- "Would you play this again? Why or why not?"
Feature-Specific Questions
- {Question about focus area 1}
- {Question about focus area 2}
- {Question about focus area 3}
Open Feedback
- "Is there anything you wish the game had?"
- "Anything else you'd like to share?"
- "Questions for us?"
Observation Guide
What to Watch For
| Signal |
Examples |
Action |
| Confusion |
Pausing, circling, re-reading |
Note location, duration |
| Frustration |
Sighing, repeated attempts, quitting |
Note cause, frequency |
| Engagement |
Leaning in, exclaiming, "one more try" |
Note feature |
| Boredom |
Checking phone, rushing, disengaging |
Note when drop-off begins |
| Discovery |
"Oh!", trying things |
Note what triggered it |
Metrics to Collect
Note-Taking Template
Participant: ___ Date: ___ Observer: ___
TIME | LOCATION | OBSERVATION | REACTION | NOTES
-----|----------|-------------|----------|------
| | | |
| | | |
| | | |
Key Moments:
1.
2.
3.
Overall Impression:
Team Roles
| Role |
Responsibilities |
Assigned To |
| Facilitator |
Welcome, instructions, interview |
{name} |
| Note-taker |
Observations, timestamps |
{name} |
| Tech Support |
Build, recording, troubleshooting |
{name} |
Logistics
Equipment
Environment
Post-Playtest Process
Same Day
Within 48 Hours
Report Delivery
- Due Date: {date}
- Distribution: {team/stakeholders}
- Format: {document/presentation}
Notes
{Any additional notes, special considerations, or reminders}