Date: 2026-07-07 Project: Wordle Clone
19 FRs extracted from prds/prd-wordle-2026-07-07/prd.md:
FR-1: First-visit detection — detect prior visits and show/skip rules screen FR-2: Rules display — show game rules with Play button FR-3: Grid rendering — 5×6 grid with per-cell color feedback FR-4: Keyboard rendering — QWERTY with per-key best-feedback highlighting FR-5: Guess submission — type 5 letters via physical or on-screen keyboard FR-6: Invalid word rejection — "Unknown word" message, retry without burning attempt FR-7: Feedback scoring — greens first, yellows to remaining count, excess gray FR-8: Win detection — all-green row → Screen 3 congratulations FR-9: Loss detection — 6th wrong guess → Screen 3 with word revealed FR-10: Daily word selection — same word all players, midnight EST/EDT FR-11: Play Again word selection — weighted random by skill FR-12: Player skill tracking — compute and persist skill metric FR-13: Results display — outcome + attempt count or correct word FR-14: Statistics display — games played, win rate, histogram, streaks FR-15: Play Again button — triggers new game from Screen 3 FR-16: Multi-algorithm solver — ≥2 algorithms, pre-compute attempt counts FR-17: Word ranking output — difficulty score per word from solver data FR-18: Word bank curation — 5-letter words, recent usage frequency FR-19: Browser persistence — localStorage for stats, cookie, skill metric
NFR-1: Responsive design — 375px phone through desktop NFR-2: Feedback latency — acceptable round-trip, no optimistic UI for v1 NFR-3: Persistence — stats, cookie, skill metric survive browser close NFR-4: Stateless server — no session state, context in request NFR-5: Wire format — colors as 'g', 'y', 'x' NFR-6: TypeScript everywhere — client, server, solver, shared types NFR-7: Word bank confidentiality — guessable list never sent to client
Verdict: Complete. The PRD defines 19 testable FRs with consequences. 5 user journeys cover the full experience. Success metrics are appropriate for a learning project. 4 open questions are non-blocking implementation details. The document is well-structured and ready for implementation.
| FR | PRD Summary | Epic/Story | Status |
|---|---|---|---|
| FR-1 | First-visit detection | Epic 1, Story 1.1 | ✓ |
| FR-2 | Rules display | Epic 1, Story 1.1 | ✓ |
| FR-3 | Grid rendering | Epic 1, Story 1.1 | ✓ |
| FR-4 | Keyboard rendering | Epic 1, Story 1.1 | ✓ |
| FR-5 | Guess submission | Epic 1, Story 1.2 | ✓ |
| FR-6 | Invalid word rejection | Epic 1, Story 1.2 | ✓ |
| FR-7 | Feedback scoring | Epic 1, Story 1.2 | ✓ |
| FR-8 | Win detection | Epic 1, Story 1.2 | ✓ |
| FR-9 | Loss detection | Epic 1, Story 1.2 | ✓ |
| FR-10 | Daily word selection | Epic 1, Story 1.1 | ✓ |
| FR-11 | Play Again word selection | Epic 1, Story 1.3 | ✓ |
| FR-12 | Player skill tracking | Epic 1, Story 1.3 | ✓ |
| FR-13 | Results display | Epic 1, Story 1.2 | ✓ |
| FR-14 | Statistics display | Epic 1, Story 1.2 | ✓ |
| FR-15 | Play Again button | Epic 1, Story 1.3 | ✓ |
| FR-16 | Multi-algorithm solver | Epic 2, Story 2.1 | ✓ |
| FR-17 | Word ranking output | Epic 2, Story 2.1 | ✓ |
| FR-18 | Word bank curation | Epic 1, Story 1.1 | ✓ |
| FR-19 | Browser persistence | Epic 1, Story 1.2 | ✓ |
Not found. No dedicated UX design document exists.
UX is implied — the PRD defines 3 screens (Rules, Game, Results), user journeys with named behaviors, color feedback requirements, and responsive design. For a solo learning project, this level of UX detail in the PRD is sufficient. Key UX concerns are addressed:
None. The PRD journey-led approach provides adequate UX guidance for implementation. A dedicated UX design would add value for a public launch but is not required for v1.
| Check | Epic 1: Play the Game | Epic 2: Solver Engine |
|---|---|---|
| User-centric title | ✅ "Play the Game" | ✅ (developer tool, acceptable for scope) |
| Delivers standalone value | ✅ Complete playable game | ✅ Works independently on word bank data |
| No forward dependencies | ✅ Epic 2 not required for Epic 1 | ✅ Standalone offline script |
| FR coverage | ✅ 17 of 19 FRs | ✅ 2 of 19 FRs |
| Story | Sizing | Forward Deps | AC Format | AC Testable |
|---|---|---|---|---|
| 1.1 Foundation | ✅ Single agent | ✅ None | ✅ Given/When/Then | ✅ |
| 1.2 Feedback | ✅ Single agent | ✅ Only 1.1 | ✅ Given/When/Then | ✅ |
| 1.3 Play Again | ✅ Single agent | ✅ Only 1.1, 1.2 | ✅ Given/When/Then | ✅ |
| 2.1 Solver | ✅ Single agent | ✅ None | ✅ Given/When/Then | ✅ |
| Severity | Finding |
|---|---|
| 🟡 Minor | Epic 2 title "Solver Engine & Word Ranking" is developer-facing. Could reframe as "Data-Driven Difficulty" to emphasize user impact, but acceptable for a learning project where the solver is genuinely a self-contained offline tool. |
Verdict: PASS. No critical or major violations. Epics and stories are well-structured and ready for implementation.
READY ✅
All planning artifacts are complete, aligned, and traceable. The project can proceed to implementation.
| Dimension | Status | Notes |
|---|---|---|
| PRD completeness | ✅ | 19 FRs, 5 UJs, 5 SMs, testable consequences |
| Architecture alignment | ✅ | 12 ADs cover all PRD concerns, versions verified current |
| FR coverage in epics | ✅ | 19/19 FRs (100%) mapped to stories |
| Epic quality | ✅ | User-value focused, no forward deps |
| Story quality | ✅ | Given/When/Then ACs, single-agent sized |
| UX coverage | ✅ | Journey-led PRD sufficient for v1 |
| Architecture-epic alignment | ✅ | Starter template, monorepo, API contracts covered |
bmad-sprint-planning to sequence stories for implementationbmad-create-story to prepare the first story with full dev contextbmad-dev-story to implementThis assessment found 1 minor finding across 6 validation dimensions. No blockers. The project is ready for Phase 4 — Implementation.